add FLT_MAX, FLT_EPSILON, NAN, and HUGE_VALF to MSL_C headers (#316)

This commit is contained in:
Jcw87
2023-04-21 02:01:46 -07:00
committed by GitHub
parent 55f6707c06
commit 472340e2d6
20 changed files with 65 additions and 50 deletions
+5 -4
View File
@@ -4,6 +4,7 @@
//
#include "d/map/d_map_path_fmap.h"
#include "MSL_C/float.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
@@ -336,10 +337,10 @@ SECTION_SDATA2 static f32 lit_3894[1 + 1 /* padding */] = {
* buildFmapStageData__23dMenu_Fmap_stage_data_cFiff */
int dMenu_Fmap_stage_data_c::buildFmapStageData(int param_0, f32 param_1, f32 param_2) {
dMenu_Fmap_room_data_c* room = mp_roomTop;
f32 fvar3 = __float_max[0];
f32 fvar4 = __float_max[0];
f32 fvar5 = -__float_max[0];
f32 fvar6 = -__float_max[0];
f32 fvar3 = FLT_MAX;
f32 fvar4 = FLT_MAX;
f32 fvar5 = -FLT_MAX;
f32 fvar6 = -FLT_MAX;
int ivar = 0;
for (; room != NULL; room = room->getNextData()) {