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dSv_info_c::isItem OK
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@@ -722,6 +722,7 @@ public:
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dSv_memory_c(void); // the assembly for this is in d_com_inf_game.s
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void init(void);
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dSv_memBit_c& getTempFlags() { return temp_flags; }
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const dSv_memBit_c& getTempFlagsConst() const { return temp_flags; }
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private:
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dSv_memBit_c temp_flags;
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@@ -803,6 +804,7 @@ public:
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dSv_zone_c(void); // the assembly for this is in d_com_inf_game.s
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void init(int);
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dSv_zoneBit_c& getZoneBit() { return zone_bit; }
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const dSv_zoneBit_c& getZoneBitConst() const { return zone_bit; }
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dSv_zoneActor_c& getZoneActor() { return zone_actor; }
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const dSv_zoneActor_c& getZoneActorConst() const { return zone_actor; }
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