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d_camera / m_Do_ext / d_particle + minor various wip (#210)
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@@ -245,7 +245,7 @@ Vec dMapInfo_n::getMapPlayerPos() {
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Vec pos;
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fopAc_ac_c* player = daPy_getPlayerActorClass();
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if (player != NULL) {
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pos = player->mCurrent.mPosition;
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pos = player->current.pos;
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} else {
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f32 tmp = FLOAT_LABEL(lit_3796);
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pos.x = tmp;
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