mirror of
https://github.com/zeldaret/tp
synced 2026-07-11 23:30:05 -04:00
run clang-format
This commit is contained in:
@@ -1,11 +1,11 @@
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#include "global.h"
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namespace Z2Calc{
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struct CurveSign{
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// temp
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namespace Z2Calc {
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struct CurveSign {
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// temp
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};
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struct FNoise1f{
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struct FNoise1f {
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void setParam(float, float, float);
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float tau(float);
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float calcNoise1f();
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@@ -20,4 +20,4 @@ float linearTransform(float, float, float, float, float, bool);
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float getParamByExp(float, float, float, float, float, float, Z2Calc::CurveSign);
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float getRandom(float, float, float);
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float getRandom_0_1(void);
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}
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} // namespace Z2Calc
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@@ -1,61 +1,60 @@
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#include "global.h"
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#include "JSystem/JAudio2/JAISe/JAISe.h"
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#include "JSystem/JAudio2/JAUClusterSound/JAUClusterSound.h"
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#include "global.h"
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struct Z2SoundObjBase{
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};
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struct Z2SoundObjBase {};
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struct Z2CreatureLink {
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void setLinkState(u8);
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void setLinkGroupInfo(u8);
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void setLinkHp(s32, s32);
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void setLinkSwordType(s32, s32);
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void setLinkShieldType(s32, s32);
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void setLinkBootsType(s32);
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Z2CreatureLink(void);
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~Z2CreatureLink();
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void deleteObject();
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void init(Vec*, Vec*, Vec*);
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void initKantera(Vec*);
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void deleteKantera(void);
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void setKanteraState(u8);
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void framework(u32, s8);
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void setSinkDepth(s8);
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void setRiding(bool);
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void setMagnetized(bool);
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void setWolfEyeOpen(bool);
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void startLinkSound(JAISoundID, u32, s8);
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void startLinkSoundLevel(JAISoundID, u32, s8);
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void startLinkVoice(JAISoundID, s8);
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void startLinkVoiceLevel(JAISoundID, s8);
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void startLinkSwordSound(JAISoundID, u32, s8);
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void startCollisionSE(u32, u32);
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int startHitItemSE(u32, u32, Z2SoundObjBase*, float);
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void setResumeAttack(bool);
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void setLinkState(u8);
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void setLinkGroupInfo(u8);
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void setLinkHp(s32, s32);
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void setLinkSwordType(s32, s32);
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void setLinkShieldType(s32, s32);
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void setLinkBootsType(s32);
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Z2CreatureLink(void);
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~Z2CreatureLink();
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void deleteObject();
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void init(Vec*, Vec*, Vec*);
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void initKantera(Vec*);
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void deleteKantera(void);
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void setKanteraState(u8);
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void framework(u32, s8);
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void setSinkDepth(s8);
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void setRiding(bool);
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void setMagnetized(bool);
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void setWolfEyeOpen(bool);
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void startLinkSound(JAISoundID, u32, s8);
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void startLinkSoundLevel(JAISoundID, u32, s8);
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void startLinkVoice(JAISoundID, s8);
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void startLinkVoiceLevel(JAISoundID, s8);
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void startLinkSwordSound(JAISoundID, u32, s8);
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void startCollisionSE(u32, u32);
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int startHitItemSE(u32, u32, Z2SoundObjBase*, float);
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void setResumeAttack(bool);
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u8 unk0[179];
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u8 unk179;
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float unk180;
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float unk184;
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float unk188;
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u8 link_state;
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u8 unk193;
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u8 unk194;
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u8 link_hp;
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u8 unk196;
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u8 lantern_state;
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u8 unk198;
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u8 unk199;
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u8 unk200;
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u8 unk201;
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u8 sink_depth;
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u8 unk203;
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u8 unk204;
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u8 unk0[179];
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u8 unk179;
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float unk180;
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float unk184;
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float unk188;
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u8 link_state;
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u8 unk193;
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u8 unk194;
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u8 link_hp;
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u8 unk196;
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u8 lantern_state;
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u8 unk198;
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u8 unk199;
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u8 unk200;
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u8 unk201;
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u8 sink_depth;
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u8 unk203;
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u8 unk204;
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};
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struct Z2LinkSoundStarter{
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struct Z2LinkSoundStarter {
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Z2LinkSoundStarter(void);
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~Z2LinkSoundStarter();
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//u32 startSound(JAISoundID, JAISoundHandle, TVec3<float>*, u32, float, float, float, float, float, u32);
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// u32 startSound(JAISoundID, JAISoundHandle, TVec3<float>*, u32, float, float, float, float,
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// float, u32);
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};
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@@ -1,20 +1,20 @@
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#include "global.h"
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#include "JSystem/JAudio2/JAISe/JAISe.h"
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#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
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#include "global.h"
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struct JAISoundParamsMove{
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struct JAISoundParamsMove {
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void moveVolume(float param_1, u32 param_2);
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float unk_1;
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};
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struct Z2SoundMgr{
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struct Z2SoundMgr {
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void resetFilterAll();
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u8 p1[0x3ec];
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JAISoundParamsMove* JAISoundParamsMove;
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};
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struct Z2SceneMgr{
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struct Z2SceneMgr {
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long BGM_ID;
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int sceneNum;
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int timer;
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@@ -1,15 +1,15 @@
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#ifndef Z2SEMGR_H_
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#define Z2SEMGR_H_
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#include "global.h"
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#include "JSystem/JAudio2/JAISe/JAISe.h"
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#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
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#include "global.h"
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struct Z2MultiSeObj{
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struct Z2MultiSeObj {
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Z2MultiSeObj();
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};
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struct Z2SeMgr{
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struct Z2SeMgr {
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Z2SeMgr(void);
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void initSe(void);
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void resetModY(void);
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@@ -32,7 +32,7 @@ struct Z2SeMgr{
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bool isSoundCulling(JAISoundID);
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};
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struct Z2MultiSeMgr{
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struct Z2MultiSeMgr {
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Z2MultiSeMgr();
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~Z2MultiSeMgr();
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u32 registMultiSePos(Vec*);
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@@ -41,42 +41,44 @@ struct Z2MultiSeMgr{
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float getDolbyPower(void);
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};
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extern "C"{
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void Z2MultiSeObj(void);
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void __ct__12Z2MultiSeObjFv(void);
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void resetModY__7Z2SeMgrFv(void);
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void JAISoundHandles_NS_getFreeHandle(void);
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void JAISoundHandles_NS_getHandleSoundID(void);
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void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc(JAISoundID, Vec const*, u32, s8, float, float, float, float, u8);
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void JAISoundParamsMove_NS_moveDolby(void);
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void JAISoundParamsMove_NS_movePan(void);
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void JAISoundParamsMove_NS_moveFxMix(void);
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void Z2Audience_NS_calcOffMicSound(void);
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void modHeightAtCamera__7Z2SeMgrFPPC3Vec(Vec const** );
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void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc(JAISoundID, Vec const*, u32, s8, float, float, float, float, u8);
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void JAISoundHandle_NS_releaseSound(void);
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void seStop__7Z2SeMgrF10JAISoundIDUl(JAISoundID, u32);
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void JAISeCategoryMgr_NS_stop(void);
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void seMoveVolumeAll__7Z2SeMgrFfUl(float, u32);
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void Z2SpeechMgr2_NS_playOneShotVoice(void);
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void setLevObjSE__7Z2SeMgrFUlP3VecSc(u32, Vec*, s8);
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void setMultiTriggerSE__7Z2SeMgrFUlP3VecSc(u32, Vec*, s8);
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void isLevelSe__7Z2SeMgrF10JAISoundID(JAISoundID);
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void Z2SoundMgr_NS_stopSoundID(void);
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void Z2SoundMgr_NS_multiVolumeSoundID(void);
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void isSoundCulling__7Z2SeMgrF10JAISoundID(JAISoundID);
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void __ct__12Z2MultiSeMgrFv(void);
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void Z2Audience_NS_calcRelPosDolby(void);
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void Z2Audience_NS_calcRelPosPan(void);
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void Z2Audience_NS_calcRelPosVolume(void);
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void Z2Audience_NS_convertAbsToRel(void);
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void registMultiSePos__12Z2MultiSeMgrFP3Vec(Vec*);
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void resetMultiSePos__12Z2MultiSeMgrFv(void);
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float getPanPower__12Z2MultiSeMgrFv(void);
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float getDolbyPower__12Z2MultiSeMgrFv(void);
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extern "C" {
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void Z2MultiSeObj(void);
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void __ct__12Z2MultiSeObjFv(void);
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void resetModY__7Z2SeMgrFv(void);
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void JAISoundHandles_NS_getFreeHandle(void);
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void JAISoundHandles_NS_getHandleSoundID(void);
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void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc(JAISoundID, Vec const*, u32, s8, float, float,
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float, float, u8);
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void JAISoundParamsMove_NS_moveDolby(void);
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void JAISoundParamsMove_NS_movePan(void);
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void JAISoundParamsMove_NS_moveFxMix(void);
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void Z2Audience_NS_calcOffMicSound(void);
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void modHeightAtCamera__7Z2SeMgrFPPC3Vec(Vec const**);
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void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc(JAISoundID, Vec const*, u32, s8, float,
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float, float, float, u8);
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void JAISoundHandle_NS_releaseSound(void);
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void seStop__7Z2SeMgrF10JAISoundIDUl(JAISoundID, u32);
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void JAISeCategoryMgr_NS_stop(void);
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void seMoveVolumeAll__7Z2SeMgrFfUl(float, u32);
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void Z2SpeechMgr2_NS_playOneShotVoice(void);
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void setLevObjSE__7Z2SeMgrFUlP3VecSc(u32, Vec*, s8);
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void setMultiTriggerSE__7Z2SeMgrFUlP3VecSc(u32, Vec*, s8);
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void isLevelSe__7Z2SeMgrF10JAISoundID(JAISoundID);
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void Z2SoundMgr_NS_stopSoundID(void);
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void Z2SoundMgr_NS_multiVolumeSoundID(void);
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void isSoundCulling__7Z2SeMgrF10JAISoundID(JAISoundID);
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void __ct__12Z2MultiSeMgrFv(void);
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void Z2Audience_NS_calcRelPosDolby(void);
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void Z2Audience_NS_calcRelPosPan(void);
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void Z2Audience_NS_calcRelPosVolume(void);
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void Z2Audience_NS_convertAbsToRel(void);
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void registMultiSePos__12Z2MultiSeMgrFP3Vec(Vec*);
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void resetMultiSePos__12Z2MultiSeMgrFv(void);
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float getPanPower__12Z2MultiSeMgrFv(void);
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float getDolbyPower__12Z2MultiSeMgrFv(void);
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}
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extern Z2SeMgr* lbl_80450B88; // Z2SeMgr sInstance
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extern Z2SeMgr* lbl_80450B88; // Z2SeMgr sInstance
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extern double lbl_804558D8;
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extern float lbl_804558D0;
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extern float lbl_804558D4;
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@@ -141,29 +143,29 @@ extern float lbl_80455994;
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extern u32 lbl_8039B9F0;
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extern u32 lbl_8039B9FC;
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extern u8 lbl_803C9D98[0x60];
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extern u32 lbl_804507F8; //VOL_SE_SYSTEM_DEFAULT
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extern u32 lbl_804507FC; //VOL_SE_LINK_VOICE_DEFAULT
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extern u32 lbl_80450800; //VOL_SE_LINK_MOTION_DEFAULT
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extern u32 lbl_80450804; //VOL_SE_LINK_FOOTNOTE_DEFAULT
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extern u32 lbl_80450808; //VOL_SE_CHAR_VOICE_DEFAULT
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extern u32 lbl_8045080C; //VOL_SE_CHAR_MOVE_DEFAULT
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extern u32 lbl_80450810; //VOL_SE_OBJECT_DEFAULT
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extern u32 lbl_80450814; //VOL_SE_ATMOSPHERE_DEFAULT
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extern u32 lbl_8045081C; //VOL_SE_SYSTEM_TALKING
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extern u32 lbl_80450820; //VOL_SE_LINK_VOICE_TALKING
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extern u32 lbl_80450824; //VOL_SE_LINK_MOTION_TALKING
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extern u32 lbl_80450828; //VOL_SE_LINK_FOOTNOTE_TALKING
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extern u32 lbl_8045082C; //VOL_SE_CHAR_VOICE_TALKING
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extern u32 lbl_80450830; //VOL_SE_CHAR_MOVE_TALKING
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extern u32 lbl_80450834; //VOL_SE_OBJECT_TALKING
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extern u32 lbl_80450838; //VOL_SE_ATMOSPHERE_TALKING
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extern u32 lbl_80450840; //VOL_SE_SYSTEM_PAUSING
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extern u32 lbl_80450844; //VOL_SE_LINK_VOICE_PAUSING
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extern u32 lbl_80450848; //VOL_SE_LINK_MOTION_PAUSING
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extern u32 lbl_8045084C; //VOL_VOL_SE_LINK_FOOTNOTE_PAUSING
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extern u32 lbl_80450850; //VOL_SE_CHAR_VOICE_PAUSING
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extern u32 lbl_80450854; //VOL_SE_CHAR_MOVE_PAUSING
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extern u32 lbl_80450858; //VOL_SE_OBJECT_PAUSING
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extern u32 lbl_8045085C; //VOL_SE_ATMOSPHERE_PAUSING
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extern u32 lbl_804507F8; // VOL_SE_SYSTEM_DEFAULT
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extern u32 lbl_804507FC; // VOL_SE_LINK_VOICE_DEFAULT
|
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extern u32 lbl_80450800; // VOL_SE_LINK_MOTION_DEFAULT
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extern u32 lbl_80450804; // VOL_SE_LINK_FOOTNOTE_DEFAULT
|
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extern u32 lbl_80450808; // VOL_SE_CHAR_VOICE_DEFAULT
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extern u32 lbl_8045080C; // VOL_SE_CHAR_MOVE_DEFAULT
|
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extern u32 lbl_80450810; // VOL_SE_OBJECT_DEFAULT
|
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extern u32 lbl_80450814; // VOL_SE_ATMOSPHERE_DEFAULT
|
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extern u32 lbl_8045081C; // VOL_SE_SYSTEM_TALKING
|
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extern u32 lbl_80450820; // VOL_SE_LINK_VOICE_TALKING
|
||||
extern u32 lbl_80450824; // VOL_SE_LINK_MOTION_TALKING
|
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extern u32 lbl_80450828; // VOL_SE_LINK_FOOTNOTE_TALKING
|
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extern u32 lbl_8045082C; // VOL_SE_CHAR_VOICE_TALKING
|
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extern u32 lbl_80450830; // VOL_SE_CHAR_MOVE_TALKING
|
||||
extern u32 lbl_80450834; // VOL_SE_OBJECT_TALKING
|
||||
extern u32 lbl_80450838; // VOL_SE_ATMOSPHERE_TALKING
|
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extern u32 lbl_80450840; // VOL_SE_SYSTEM_PAUSING
|
||||
extern u32 lbl_80450844; // VOL_SE_LINK_VOICE_PAUSING
|
||||
extern u32 lbl_80450848; // VOL_SE_LINK_MOTION_PAUSING
|
||||
extern u32 lbl_8045084C; // VOL_VOL_SE_LINK_FOOTNOTE_PAUSING
|
||||
extern u32 lbl_80450850; // VOL_SE_CHAR_VOICE_PAUSING
|
||||
extern u32 lbl_80450854; // VOL_SE_CHAR_MOVE_PAUSING
|
||||
extern u32 lbl_80450858; // VOL_SE_OBJECT_PAUSING
|
||||
extern u32 lbl_8045085C; // VOL_SE_ATMOSPHERE_PAUSING
|
||||
|
||||
#endif
|
||||
@@ -1,14 +1,14 @@
|
||||
#ifndef Z2SEQMGR_H_
|
||||
#define Z2SEQMGR_H_
|
||||
|
||||
#include "global.h"
|
||||
#include "JSystem/JAudio2/JAISe/JAISe.h"
|
||||
#include "JSystem/JAudio2/JAUClusterSound/JAUClusterSound.h"
|
||||
#include "global.h"
|
||||
|
||||
struct Z2SeqMgr{
|
||||
struct Z2SeqMgr {
|
||||
Z2SeqMgr(void);
|
||||
void bgmStart(u32,u32,s32);
|
||||
void bgmStop(u32,s32);
|
||||
void bgmStart(u32, u32, s32);
|
||||
void bgmStop(u32, s32);
|
||||
void subBgmStart(u32);
|
||||
void subBgmStop(void);
|
||||
void subBgmStopInner(void);
|
||||
@@ -42,7 +42,7 @@ struct Z2SeqMgr{
|
||||
void setBattleLastHit(u8);
|
||||
void battleBgmFramework(void);
|
||||
void startBattleBgm(bool);
|
||||
void stopBattleBgm(u8,u8);
|
||||
void stopBattleBgm(u8, u8);
|
||||
void fieldBgmStart(void);
|
||||
void fieldRidingMute(void);
|
||||
void onFieldBgmJumpStart(void);
|
||||
@@ -59,40 +59,40 @@ struct Z2SeqMgr{
|
||||
u8 unk_1;
|
||||
};
|
||||
|
||||
extern "C"{
|
||||
void Z2SeqMgr_NS_fieldBgmStart(void);
|
||||
void JAIStreamMgr_NS_stop_X1_(void);
|
||||
void JAISeqMgr_NS_stop_X1_(void);
|
||||
void bgmStart__8Z2SeqMgrFUlUll(u32,u32,s32);
|
||||
void bgmStop__8Z2SeqMgrFUll(u32, s32);
|
||||
void JAISoundHandle_NS_releaseSound(void);
|
||||
void Z2SeqMgr_NS_subBgmStop(void);
|
||||
void subBgmStop__8Z2SeqMgrFv(void);
|
||||
void subBgmStopInner__8Z2SeqMgrFv(void);
|
||||
void JAISoundStatus__NS_lockWhenPrepared();
|
||||
void bgmStreamPrepare__8Z2SeqMgrFUl(u32);
|
||||
void JAISound_NS_stop_X1_(void);
|
||||
void JAISoundStatus__NS_unlockIfLocked(void);
|
||||
void bgmStreamPlay__8Z2SeqMgrFv(void);
|
||||
void bgmStreamStop__8Z2SeqMgrFUl(u32);
|
||||
void subBgmStart__8Z2SeqMgrFUl(u32);
|
||||
void Z2SeqMgr_NS_setChildTrackVolume(void);
|
||||
void changeBgmStatus__8Z2SeqMgrFl(s32);
|
||||
void changeSubBgmStatus__8Z2SeqMgrFl(s32);
|
||||
void JAISeqMgr_NS_mixOut(void);
|
||||
void JAISeqMgr_NS_calc(void);
|
||||
extern "C" {
|
||||
void Z2SeqMgr_NS_fieldBgmStart(void);
|
||||
void JAIStreamMgr_NS_stop_X1_(void);
|
||||
void JAISeqMgr_NS_stop_X1_(void);
|
||||
void bgmStart__8Z2SeqMgrFUlUll(u32, u32, s32);
|
||||
void bgmStop__8Z2SeqMgrFUll(u32, s32);
|
||||
void JAISoundHandle_NS_releaseSound(void);
|
||||
void Z2SeqMgr_NS_subBgmStop(void);
|
||||
void subBgmStop__8Z2SeqMgrFv(void);
|
||||
void subBgmStopInner__8Z2SeqMgrFv(void);
|
||||
void JAISoundStatus__NS_lockWhenPrepared();
|
||||
void bgmStreamPrepare__8Z2SeqMgrFUl(u32);
|
||||
void JAISound_NS_stop_X1_(void);
|
||||
void JAISoundStatus__NS_unlockIfLocked(void);
|
||||
void bgmStreamPlay__8Z2SeqMgrFv(void);
|
||||
void bgmStreamStop__8Z2SeqMgrFUl(u32);
|
||||
void subBgmStart__8Z2SeqMgrFUl(u32);
|
||||
void Z2SeqMgr_NS_setChildTrackVolume(void);
|
||||
void changeBgmStatus__8Z2SeqMgrFl(s32);
|
||||
void changeSubBgmStatus__8Z2SeqMgrFl(s32);
|
||||
void JAISeqMgr_NS_mixOut(void);
|
||||
void JAISeqMgr_NS_calc(void);
|
||||
}
|
||||
|
||||
extern u8 lbl_8039BA08[0x280]; // Z2AudioLib stringBase0
|
||||
extern u8 lbl_8039BA08[0x280]; // Z2AudioLib stringBase0
|
||||
extern u32 lbl_803C9DF8;
|
||||
extern u32 lbl_803CA08C;
|
||||
extern u32 lbl_803CA308;
|
||||
extern u32 lbl_80450860;
|
||||
extern u8 lbl_80450861;
|
||||
extern u8 lbl_80450862;
|
||||
extern float lbl_804507F4; // SONIC_SPEED
|
||||
extern float lbl_80450818; // VOL_BGM_TALKING
|
||||
extern float lbl_8045083C; // VOL_BGM_PAUSING
|
||||
extern float lbl_804507F4; // SONIC_SPEED
|
||||
extern float lbl_80450818; // VOL_BGM_TALKING
|
||||
extern float lbl_8045083C; // VOL_BGM_PAUSING
|
||||
extern float lbl_80455998;
|
||||
extern float lbl_8045599C;
|
||||
extern float lbl_804559A0;
|
||||
@@ -112,7 +112,6 @@ extern float lbl_804559DC;
|
||||
extern float lbl_804559E0;
|
||||
extern double lbl_804559E8;
|
||||
|
||||
|
||||
extern Z2SeqMgr* lbl_80450B84; // Z2SeqMgr sInstance
|
||||
extern Z2SeqMgr* lbl_80450B84; // Z2SeqMgr sInstance
|
||||
|
||||
#endif
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#include "global.h"
|
||||
|
||||
struct Z2StatusMgr{
|
||||
struct Z2StatusMgr {
|
||||
Z2StatusMgr(void);
|
||||
void heartGaugeOn(void);
|
||||
void processHeartGaugeSound(void);
|
||||
@@ -39,29 +39,29 @@ struct Z2StatusMgr{
|
||||
u8 padding3[2];
|
||||
};
|
||||
|
||||
extern "C"{
|
||||
void menuIn__11Z2StatusMgrFv(void);
|
||||
void menuOut__11Z2StatusMgrFv(void);
|
||||
bool isMovieDemo__11Z2StatusMgrFv(void);
|
||||
void Z2SceneMgr_NS_sceneBgmStart(void);
|
||||
void setDemoName__11Z2StatusMgrFPc(char*);
|
||||
bool checkDayTime__11Z2StatusMgrFv(void);
|
||||
void processTime__11Z2StatusMgrFv(void);
|
||||
void setEventBit__11Z2StatusMgrFPv(void*);
|
||||
void setCameraPolygonPos__11Z2StatusMgrFP3Vec(Vec*);
|
||||
void setCameraGroupInfo__11Z2StatusMgrFUc(u8);
|
||||
void Z2FxLineMgr_NS_setUnderWaterFx(void);
|
||||
extern "C" {
|
||||
void menuIn__11Z2StatusMgrFv(void);
|
||||
void menuOut__11Z2StatusMgrFv(void);
|
||||
bool isMovieDemo__11Z2StatusMgrFv(void);
|
||||
void Z2SceneMgr_NS_sceneBgmStart(void);
|
||||
void setDemoName__11Z2StatusMgrFPc(char*);
|
||||
bool checkDayTime__11Z2StatusMgrFv(void);
|
||||
void processTime__11Z2StatusMgrFv(void);
|
||||
void setEventBit__11Z2StatusMgrFPv(void*);
|
||||
void setCameraPolygonPos__11Z2StatusMgrFP3Vec(Vec*);
|
||||
void setCameraGroupInfo__11Z2StatusMgrFUc(u8);
|
||||
void Z2FxLineMgr_NS_setUnderWaterFx(void);
|
||||
}
|
||||
|
||||
extern Z2StatusMgr* lbl_80450B7C; // Z2StatusMgr sInstance
|
||||
extern u8 lbl_8039BC88[0x320]; // stringBase0
|
||||
extern Z2StatusMgr* lbl_80450B7C; // Z2StatusMgr sInstance
|
||||
extern u8 lbl_8039BC88[0x320]; // stringBase0
|
||||
extern double lbl_80455A28;
|
||||
extern u32 lbl_803CA508;
|
||||
extern float lbl_80455A18; // polygon_position init to 1.0E7
|
||||
extern float lbl_80455A1C; // underwater_depth / unk28 init to 0.0
|
||||
extern float lbl_80455A20; // processHeartGaugeSound etc
|
||||
extern float lbl_80455A24; // processHeartGaugeSound
|
||||
extern u8 lbl_80451124; // used in processHeartGaugeSound
|
||||
extern float lbl_80455A18; // polygon_position init to 1.0E7
|
||||
extern float lbl_80455A1C; // underwater_depth / unk28 init to 0.0
|
||||
extern float lbl_80455A20; // processHeartGaugeSound etc
|
||||
extern float lbl_80455A24; // processHeartGaugeSound
|
||||
extern u8 lbl_80451124; // used in processHeartGaugeSound
|
||||
extern float lbl_80455A30;
|
||||
extern float lbl_80455A34;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user