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https://github.com/zeldaret/tp
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@@ -8,19 +8,19 @@
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#include "d/d_save/d_save/d_save.h"
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class dComIfG_play_c {
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public:
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public:
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void ct(void);
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void init(void);
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u8 unk[0x100];
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};
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class dCcMassS_Mng {
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public:
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public:
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u8 unk[0x274];
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};
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class dAttDraw_c {
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public:
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public:
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u8 unk[0x178];
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};
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@@ -36,34 +36,32 @@ class dComIfG_camera_info_class {
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u8 unk[0x38];
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};
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struct mDoExt_bckAnm{
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struct mDoExt_bckAnm {};
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};
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struct item_func{
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float hearts; //bf80
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u32 rupees; //bf84
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s16 small_keys; //bf88
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s16 kakera_heart; //bf8a
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s16 magic; //bf8c
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u16 unk; //bf8e
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s16 magic_lv; //bf90
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u8 unk2[2]; //bf92/93 // removed stuff?
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u32 unk3; //bf94 //related to lantern?
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u32 unk4; //bf98 //related to lantern?
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u32 unk5; //bf9c //related to lantern?
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u32 unk6; //bfa0 //related to oxygen?
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u32 unk7; //bfa4 //related to oxygen?
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u32 unk8; //bfa8 //related to oxygen?
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u32 unk9; //bfac //related to oxygen?
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u32 unk10; //bfb0 //related to oxygen?
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s16 arrows; //bfb4
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s16 seeds; //bfb6
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struct item_func {
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float hearts; // bf80
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u32 rupees; // bf84
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s16 small_keys; // bf88
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s16 kakera_heart; // bf8a
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s16 magic; // bf8c
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u16 unk; // bf8e
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s16 magic_lv; // bf90
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u8 unk2[2]; // bf92/93 // removed stuff?
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u32 unk3; // bf94 //related to lantern?
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u32 unk4; // bf98 //related to lantern?
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u32 unk5; // bf9c //related to lantern?
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u32 unk6; // bfa0 //related to oxygen?
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u32 unk7; // bfa4 //related to oxygen?
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u32 unk8; // bfa8 //related to oxygen?
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u32 unk9; // bfac //related to oxygen?
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u32 unk10; // bfb0 //related to oxygen?
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s16 arrows; // bfb4
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s16 seeds; // bfb6
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};
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// 16 bytes too big, figure out later
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class dComIfG_inf_c {
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public:
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public:
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/* 0x00000 */ dSv_info_c info;
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/* 0x00EEC */ u8 unk2[0x4C];
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/* 0x00F38 */ dComIfG_play_c play;
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