run clang-format

This commit is contained in:
Pheenoh
2020-12-26 11:31:49 -05:00
parent 64a6a97b7b
commit 4c504d078d
180 changed files with 4083 additions and 4253 deletions
+29 -36
View File
@@ -2,104 +2,97 @@
// 1 instruction off
#ifdef NONMATCHING
float Z2Calc::linearTransform(float param1, float param2, float param3, float param4, float param5, bool param6){
float Z2Calc::linearTransform(float param1, float param2, float param3, float param4, float param5,
bool param6) {
float temp;
temp = param4 + (param1 - param2) * ((param5 - param4) / (param3 - param2));
if(param6){
if (param6) {
return temp;
}
else if(param4 < param5){
if(temp > param5){
} else if (param4 < param5) {
if (temp > param5) {
return param5;
}
else if(temp >= param4){ // something wrong here idk
} else if (temp >= param4) { // something wrong here idk
return temp;
}
else{
} else {
return param4;
}
}
else if(temp > param4){
} else if (temp > param4) {
return param4;
}
else if(temp < param5){
} else if (temp < param5) {
return param5;
}
else{
} else {
return temp;
}
}
#else
asm float Z2Calc::linearTransform(float param1, float param2, float param3, float param4, float param5, bool param6) {
asm float Z2Calc::linearTransform(float param1, float param2, float param3, float param4,
float param5, bool param6) {
nofralloc
#include "Z2AudioLib/Z2Calc/asm/func_802A968C.s"
#include "Z2AudioLib/Z2Calc/asm/func_802A968C.s"
}
#endif
asm float Z2Calc::getParamByExp(float, float, float, float, float, float, Z2Calc::CurveSign) {
nofralloc
#include "Z2AudioLib/Z2Calc/asm/func_802A96F4.s"
#include "Z2AudioLib/Z2Calc/asm/func_802A96F4.s"
}
asm float Z2Calc::getRandom(float, float, float) {
nofralloc
#include "Z2AudioLib/Z2Calc/asm/func_802A9814.s"
#include "Z2AudioLib/Z2Calc/asm/func_802A9814.s"
}
asm float Z2Calc::getRandom_0_1(void) {
nofralloc
#include "Z2AudioLib/Z2Calc/asm/func_802A98D4.s"
#include "Z2AudioLib/Z2Calc/asm/func_802A98D4.s"
}
void Z2Calc::FNoise1f::setParam(float param1, float param2, float param3){
void Z2Calc::FNoise1f::setParam(float param1, float param2, float param3) {
this->unk0 = param1;
this->unk4 = param1;
this->unk12 = param2;
this->unk8 = param3;
}
float Z2Calc::FNoise1f::tau(float param1){
float Z2Calc::FNoise1f::tau(float param1) {
float temp1;
float temp2;
temp1 = param1;
temp2 = temp1 + (temp1 * temp1);
if(temp2 > lbl_8045582C){
if (temp2 > lbl_8045582C) {
temp2 = temp2 - lbl_8045582C;
if(temp1 < this->unk12){
if (temp1 < this->unk12) {
temp2 = temp2 + this->unk12;
}
return temp2;
}
else if(temp1 < this->unk12){
} else if (temp1 < this->unk12) {
temp2 = temp2 + this->unk12;
}
return temp2;
}
float Z2Calc::FNoise1f::calcNoise1f(void){
float Z2Calc::FNoise1f::calcNoise1f(void) {
float temp1;
float temp2;
temp1 = this->unk0;
if(this->unk0 < this->unk4){
if (this->unk0 < this->unk4) {
this->unk0 = temp1 + this->unk8;
if(this->unk0 < this->unk4){
if (this->unk0 < this->unk4) {
return this->unk0;
}
}
else{
} else {
this->unk0 = temp1 - this->unk8;
if(this->unk0 > this->unk4){
if (this->unk0 > this->unk4) {
return this->unk0;
}
}
+23 -23
View File
@@ -13,32 +13,32 @@ void Z2CreatureLink::setLinkHp(s32 health, s32 param2) {
asm void Z2CreatureLink::setLinkSwordType(s32, s32) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3228.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3228.s"
}
asm void Z2CreatureLink::setLinkShieldType(s32, s32) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C328C.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C328C.s"
}
asm void Z2CreatureLink::setLinkBootsType(s32) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C32F0.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C32F0.s"
}
asm Z2CreatureLink::Z2CreatureLink(void) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C333C.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C333C.s"
}
asm Z2LinkSoundStarter::~Z2LinkSoundStarter() {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3464.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3464.s"
}
asm Z2CreatureLink::~Z2CreatureLink() {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3500.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3500.s"
}
// few instructions off
@@ -52,18 +52,18 @@ asm Z2CreatureLink::~Z2CreatureLink() {
#else
asm void Z2CreatureLink::deleteObject(void) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C35F8.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C35F8.s"
}
#endif
asm void Z2CreatureLink::init(Vec* param1, Vec* param2, Vec* param3) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3638.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3638.s"
}
asm void Z2CreatureLink::initKantera(Vec* param1) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3710.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3710.s"
}
// 1 instruction off
@@ -75,7 +75,7 @@ asm void Z2CreatureLink::initKantera(Vec* param1) {
#else
asm void Z2CreatureLink::deleteKantera(void) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C374C.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C374C.s"
}
#endif
@@ -85,7 +85,7 @@ void Z2CreatureLink::setKanteraState(u8 param1) {
asm void Z2CreatureLink::framework(u32 param1, s8 param2) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3780.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3780.s"
}
void Z2CreatureLink::setSinkDepth(s8 param1) {
@@ -94,7 +94,7 @@ void Z2CreatureLink::setSinkDepth(s8 param1) {
asm void Z2CreatureLink::setRiding(bool) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3A6C.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3A6C.s"
}
// 1 instruction off
@@ -105,59 +105,59 @@ void Z2CreatureLink::setMagnetized(bool param1) {
#else
asm void Z2CreatureLink::setMagnetized(bool param1) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3AEC.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3AEC.s"
}
#endif
asm void Z2CreatureLink::setWolfEyeOpen(bool) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3AFC.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3AFC.s"
}
asm void Z2CreatureLink::startLinkSound(JAISoundID, u32, s8) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3BD4.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3BD4.s"
}
asm void Z2CreatureLink::startLinkSoundLevel(JAISoundID, u32, s8) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3E68.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3E68.s"
}
asm void Z2CreatureLink::startLinkVoice(JAISoundID, s8) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C4320.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C4320.s"
}
asm void Z2CreatureLink::startLinkVoiceLevel(JAISoundID, s8) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C45B0.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C45B0.s"
}
asm void Z2CreatureLink::startLinkSwordSound(JAISoundID, u32, s8) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C46F0.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C46F0.s"
}
asm void Z2CreatureLink::startCollisionSE(u32, u32) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C4784.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C4784.s"
}
asm int Z2CreatureLink::startHitItemSE(u32, u32, Z2SoundObjBase*, float) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C4814.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C4814.s"
}
// 1 instruction off
#ifdef NONMATCHING
void Z2CreatureLink::setResumeAttack(bool param1){
void Z2CreatureLink::setResumeAttack(bool param1) {
this->unk203 = ((param1 & 0x1) << 5) | (unk203 & 0xdf);
return;
}
#else
asm void Z2CreatureLink::setResumeAttack(bool) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C48D8.s"
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C48D8.s"
}
#endif
+39 -47
View File
@@ -3,9 +3,9 @@
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
//Missing 2 instructions (beginning and end)
// Missing 2 instructions (beginning and end)
#ifdef NONMATCHING
Z2SceneMgr::Z2SceneMgr(void){
Z2SceneMgr::Z2SceneMgr(void) {
lbl_80450B80 = this;
this->sceneNum = -1;
this->timer = -1;
@@ -32,53 +32,49 @@ Z2SceneMgr::Z2SceneMgr(void){
return;
}
#else
asm Z2SceneMgr::Z2SceneMgr(void){
asm Z2SceneMgr::Z2SceneMgr(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B6840.s"
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B6840.s"
}
#endif
void Z2SceneMgr::setInDarkness(bool param_1){
void Z2SceneMgr::setInDarkness(bool param_1) {
this->inDarkness = param_1;
if (param_1 == false){
if (param_1 == false) {
lbl_80450B60->resetFilterAll();
}
return;
}
extern float lbl_80455A38;
extern float lbl_80455A3C;
#ifdef NONMATCHING
void Z2SceneMgr::setSceneExist(bool param_1){
Z2SoundMgr *Z2soundMgrPtr;
void Z2SceneMgr::setSceneExist(bool param_1) {
Z2SoundMgr* Z2soundMgrPtr;
this->sceneExist = param_1;
this->timer = 0;
Z2soundMgrPtr = lbl_80450B60;
if(param_1==false){
Z2soundMgrPtr->JAISoundParamsMove->moveVolume(lbl_80455A38,0xb4);
}
else{
if (param_1 == false) {
Z2soundMgrPtr->JAISoundParamsMove->moveVolume(lbl_80455A38, 0xb4);
} else {
this->inGame = 1;
if (this->SeWave_3 == 0x85) {
Z2soundMgrPtr->JAISoundParamsMove->moveVolume(lbl_80455A38,0);
}
else{
Z2soundMgrPtr->JAISoundParamsMove->moveVolume(lbl_80455A38, 0);
} else {
if (this->SeWave_3 == 0x7f) {
lbl_80450B88->seMoveVolumeAll(lbl_80455A38,0);
}else{
Z2soundMgrPtr->JAISoundParamsMove->moveVolume(lbl_80455A3C,0x21);
lbl_80450B88->seMoveVolumeAll(lbl_80455A38, 0);
} else {
Z2soundMgrPtr->JAISoundParamsMove->moveVolume(lbl_80455A3C, 0x21);
}
}
}
return;
}
#else
asm void Z2SceneMgr::setSceneExist(bool param_1){
asm void Z2SceneMgr::setSceneExist(bool param_1) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B68E0.s"
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B68E0.s"
}
#endif
@@ -87,54 +83,50 @@ extern double lbl_80455A48;
asm void Z2SceneMgr::setFadeOutStart(u8 param_1) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B697C.s"
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B697C.s"
}
asm void Z2SceneMgr::setFadeInStart(u8 param_1) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B6A18.s"
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B6A18.s"
}
extern float lbl_80455A50;
extern char lbl_8039BFA8[]; //probably wrong
extern char* lbl_803CA5C0[]; //array of char*
extern void* lbl_803CA878[]; //switch table (array of void*)
extern void* lbl_803CA844[]; //switch table (array of void*)
extern void* lbl_803CA824[]; //switch table (array of void*)
extern void* lbl_803CA7F4[]; //switch table (array of void*)
extern void* lbl_803CA7BC[]; //switch table (array of void*)
extern void* lbl_803CA784[]; //switch table (array of void*)
extern char lbl_8039BFA8[]; // probably wrong
extern char* lbl_803CA5C0[]; // array of char*
extern void* lbl_803CA878[]; // switch table (array of void*)
extern void* lbl_803CA844[]; // switch table (array of void*)
extern void* lbl_803CA824[]; // switch table (array of void*)
extern void* lbl_803CA7F4[]; // switch table (array of void*)
extern void* lbl_803CA7BC[]; // switch table (array of void*)
extern void* lbl_803CA784[]; // switch table (array of void*)
extern float lbl_80455A54;
extern float lbl_80455A58;
extern void* lbl_803CA744[]; //switch table (array of void*)
extern void* lbl_803CA704[]; //switch table (array of void*)
extern void* lbl_803CA744[]; // switch table (array of void*)
extern void* lbl_803CA704[]; // switch table (array of void*)
extern float lbl_80455A5C;
extern u32 lbl_80450860;
extern float lbl_80455A60;
extern float lbl_80455A64;
extern void* lbl_80450B58; //JAUSoundTable sInstance
extern void* lbl_80450B3C; //Z2EnvSeMgr sInstance
extern void* lbl_80450B58; // JAUSoundTable sInstance
extern void* lbl_80450B3C; // Z2EnvSeMgr sInstance
asm void Z2SceneMgr::setSceneName(char* stageName, long roomNum, long layerNum) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B6AF8.s"
asm void Z2SceneMgr::setSceneName(char* stageName, long roomNum, long layerNum){nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B6AF8.s"
}
JAISoundID::JAISoundID(JAISoundID const &soundIdToSet){
JAISoundID::JAISoundID(JAISoundID const& soundIdToSet) {
this->soundId = soundIdToSet.soundId;
return;
}
#ifdef NONMATCHING //1 Instruction off
#ifdef NONMATCHING // 1 Instruction off
void Z2SeqMgr::setFieldBgmPlay(bool param_1) {
this->unk_1 = (param_1 & 1U) << 2 | this->unk_1 & 0xfb;
}
#else
asm void Z2SeqMgr::setFieldBgmPlay(bool param_1){
#else
asm void Z2SeqMgr::setFieldBgmPlay(bool param_1) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9968.s"
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9968.s"
}
#endif
+58 -59
View File
@@ -1,144 +1,143 @@
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
extern "C"{
void JAISoundHandle(void);
void JAISoundHandle_NS_dtor(void);
void Z2MultiSeObj_NS_dtor(void);
extern "C" {
void JAISoundHandle(void);
void JAISoundHandle_NS_dtor(void);
void Z2MultiSeObj_NS_dtor(void);
}
asm Z2SeMgr::Z2SeMgr(void){
asm Z2SeMgr::Z2SeMgr(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB64C.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB64C.s"
}
asm Z2MultiSeObj::Z2MultiSeObj(void){
asm Z2MultiSeObj::Z2MultiSeObj(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB710.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB710.s"
}
asm void Z2SeMgr::initSe(void){
asm void Z2SeMgr::initSe(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB750.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB750.s"
}
asm void Z2SeMgr::resetModY(void){
asm void Z2SeMgr::resetModY(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB80C.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB80C.s"
}
asm void Z2SeMgr::modHeightAtCamera(Vec const** param1){
asm void Z2SeMgr::modHeightAtCamera(Vec const** param1) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB830.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB830.s"
}
asm void Z2SeMgr::incrCrowdSize(void){
asm void Z2SeMgr::incrCrowdSize(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB93C.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB93C.s"
}
asm void Z2SeMgr::decrCrowdSize(void){
asm void Z2SeMgr::decrCrowdSize(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB960.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB960.s"
}
asm void Z2SeMgr::seStart(JAISoundID, Vec const*, u32, s8, float, float, float, float, u8){
asm void Z2SeMgr::seStart(JAISoundID, Vec const*, u32, s8, float, float, float, float, u8) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB984.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB984.s"
}
asm void Z2SeMgr::seStartLevel(JAISoundID, Vec const*, u32, s8, float, float, float, float, u8){
asm void Z2SeMgr::seStartLevel(JAISoundID, Vec const*, u32, s8, float, float, float, float, u8) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AC50C.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AC50C.s"
}
asm void Z2SeMgr::seStop(JAISoundID, u32){
asm void Z2SeMgr::seStop(JAISoundID, u32) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AD8B0.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AD8B0.s"
}
asm void Z2SeMgr::seStopAll(u32){
asm void Z2SeMgr::seStopAll(u32) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AD94C.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AD94C.s"
}
asm void Z2SeMgr::seMoveVolumeAll(float, u32){
asm void Z2SeMgr::seMoveVolumeAll(float, u32) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AD9F4.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AD9F4.s"
}
asm void Z2SeMgr::messageSePlay(u16, Vec*, s8){
asm void Z2SeMgr::messageSePlay(u16, Vec*, s8) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADB14.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADB14.s"
}
asm void Z2SeMgr::talkInSe(void){
asm void Z2SeMgr::talkInSe(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADB50.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADB50.s"
}
asm void Z2SeMgr::talkOutSe(void){
asm void Z2SeMgr::talkOutSe(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADC54.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADC54.s"
}
asm void Z2SeMgr::menuInSe(void){
asm void Z2SeMgr::menuInSe(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADD58.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADD58.s"
}
asm void Z2SeMgr::setLevObjSE(u32, Vec*, s8){
asm void Z2SeMgr::setLevObjSE(u32, Vec*, s8) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADE5C.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADE5C.s"
}
asm void Z2SeMgr::setMultiTriggerSE(u32, Vec*, s8){
asm void Z2SeMgr::setMultiTriggerSE(u32, Vec*, s8) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADFF4.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADFF4.s"
}
asm void Z2SeMgr::processSeFramework(void){
asm void Z2SeMgr::processSeFramework(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AE184.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AE184.s"
}
asm bool Z2SeMgr::isLevelSe(JAISoundID){
asm bool Z2SeMgr::isLevelSe(JAISoundID) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AE524.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AE524.s"
}
asm bool Z2SeMgr::isSoundCulling(JAISoundID){
asm bool Z2SeMgr::isSoundCulling(JAISoundID) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AE5B0.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AE5B0.s"
}
asm Z2MultiSeMgr::Z2MultiSeMgr(void){
asm Z2MultiSeMgr::Z2MultiSeMgr(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AEB04.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AEB04.s"
}
asm Z2MultiSeMgr::~Z2MultiSeMgr(){
asm Z2MultiSeMgr::~Z2MultiSeMgr() {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AEB34.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AEB34.s"
}
asm u32 Z2MultiSeMgr::registMultiSePos(Vec*){
asm u32 Z2MultiSeMgr::registMultiSePos(Vec*) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AEB70.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AEB70.s"
}
asm void Z2MultiSeMgr::resetMultiSePos(void){
asm void Z2MultiSeMgr::resetMultiSePos(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AECBC.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AECBC.s"
}
asm float Z2MultiSeMgr::getPanPower(void){
asm float Z2MultiSeMgr::getPanPower(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AECE0.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AECE0.s"
}
asm float Z2MultiSeMgr::getDolbyPower(void){
asm float Z2MultiSeMgr::getDolbyPower(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AEDC0.s"
#include "Z2AudioLib/Z2SeMgr/asm/func_802AEDC0.s"
}
+37 -38
View File
@@ -1,93 +1,92 @@
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
asm Z2SeqMgr::Z2SeqMgr(void){
asm Z2SeqMgr::Z2SeqMgr(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AEEA0.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AEEA0.s"
}
asm void Z2SeqMgr::bgmStart(u32,u32,s32){
asm void Z2SeqMgr::bgmStart(u32, u32, s32) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF010.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF010.s"
}
asm void Z2SeqMgr::bgmStop(u32,s32){
asm void Z2SeqMgr::bgmStop(u32, s32) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF408.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF408.s"
}
asm void Z2SeqMgr::subBgmStart(u32){
asm void Z2SeqMgr::subBgmStart(u32) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF49C.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF49C.s"
}
asm void Z2SeqMgr::subBgmStop(void){
asm void Z2SeqMgr::subBgmStop(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF884.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF884.s"
}
asm void Z2SeqMgr::subBgmStopInner(void){
asm void Z2SeqMgr::subBgmStopInner(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF9D0.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF9D0.s"
}
asm void Z2SeqMgr::bgmStreamPrepare(u32){
asm void Z2SeqMgr::bgmStreamPrepare(u32) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFB94.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFB94.s"
}
asm int Z2SeqMgr::bgmStreamCheckReady(void){
asm int Z2SeqMgr::bgmStreamCheckReady(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFDEC.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFDEC.s"
}
asm void Z2SeqMgr::bgmStreamPlay(void){
asm void Z2SeqMgr::bgmStreamPlay(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFE18.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFE18.s"
}
asm void Z2SeqMgr::bgmStreamStop(u32){
asm void Z2SeqMgr::bgmStreamStop(u32) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFEDC.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFEDC.s"
}
asm void Z2SeqMgr::changeBgmStatus(s32){
asm void Z2SeqMgr::changeBgmStatus(s32) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFF8C.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFF8C.s"
}
asm void Z2SeqMgr::changeSubBgmStatus(s32){
asm void Z2SeqMgr::changeSubBgmStatus(s32) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B1DF4.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B1DF4.s"
}
asm void Z2SeqMgr::onVariantBgmJumpEnd(bool){
asm void Z2SeqMgr::onVariantBgmJumpEnd(bool) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B299C.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B299C.s"
}
asm void Z2SeqMgr::changeFishingBgm(s32){
asm void Z2SeqMgr::changeFishingBgm(s32) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2A88.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2A88.s"
}
asm void Z2SeqMgr::talkInBgm(void){
asm void Z2SeqMgr::talkInBgm(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2CA4.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2CA4.s"
}
asm void Z2SeqMgr::talkOutBgm(void){
asm void Z2SeqMgr::talkOutBgm(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2D64.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2D64.s"
}
asm void Z2SeqMgr::menuInBgm(void){
asm void Z2SeqMgr::menuInBgm(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2DAC.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2DAC.s"
}
asm void Z2SeqMgr::menuOutBgm(void){
asm void Z2SeqMgr::menuOutBgm(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2DF4.s"
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2DF4.s"
}
+31 -33
View File
@@ -1,10 +1,10 @@
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
Z2StatusMgr::Z2StatusMgr(){
Z2StatusMgr::Z2StatusMgr() {
lbl_80450B7C = this;
this->hour = 0;
this->minute = 0;
@@ -25,106 +25,104 @@ Z2StatusMgr::Z2StatusMgr(){
this->heart_gauge_on = 0;
}
void Z2StatusMgr::heartGaugeOn(void){
void Z2StatusMgr::heartGaugeOn(void) {
this->heart_gauge_on = 2;
}
asm void Z2StatusMgr::processHeartGaugeSound(void){
asm void Z2StatusMgr::processHeartGaugeSound(void) {
nofralloc
#include "Z2AudioLib/Z2StatusMgr/asm/func_802B5F7C.s"
#include "Z2AudioLib/Z2StatusMgr/asm/func_802B5F7C.s"
}
void Z2StatusMgr::talkIn(void){
void Z2StatusMgr::talkIn(void) {
u8 is_demo;
is_demo = isMovieDemo();
if(is_demo == false){
if (is_demo == false) {
lbl_80450B84->talkInBgm();
lbl_80450B88->talkInSe();
}
}
void Z2StatusMgr::talkOut(void){
void Z2StatusMgr::talkOut(void) {
u8 is_demo;
is_demo = isMovieDemo();
if(is_demo == false){
if (is_demo == false) {
lbl_80450B84->talkOutBgm();
lbl_80450B88->talkOutSe();
}
}
void Z2StatusMgr::menuIn(){
void Z2StatusMgr::menuIn() {
lbl_80450B84->menuInBgm();
lbl_80450B88->menuInSe();
this->is_menu_in = true;
}
void Z2StatusMgr::menuOut(){
void Z2StatusMgr::menuOut() {
lbl_80450B84->menuOutBgm();
lbl_80450B88->talkOutSe();
this->is_menu_in = false;
}
//right instructions, wrong registers
// right instructions, wrong registers
#ifdef NONMATCHING
bool Z2StatusMgr::isMovieDemo(void){
bool Z2StatusMgr::isMovieDemo(void) {
bool uvar2;
uvar2 = false;
if(this->demo_status == 2 || this->demo_status == 8 || this->demo_status == 9){
if (this->demo_status == 2 || this->demo_status == 8 || this->demo_status == 9) {
uvar2 = true;
}
return uvar2;
}
#else
asm bool Z2StatusMgr::isMovieDemo(void){
asm bool Z2StatusMgr::isMovieDemo(void) {
nofralloc
#include "Z2AudioLib/Z2StatusMgr/asm/func_802B61BC.s"
#include "Z2AudioLib/Z2StatusMgr/asm/func_802B61BC.s"
}
#endif
asm void Z2StatusMgr::setDemoName(char*){
asm void Z2StatusMgr::setDemoName(char*) {
nofralloc
#include "Z2AudioLib/Z2StatusMgr/asm/func_802B61E8.s"
#include "Z2AudioLib/Z2StatusMgr/asm/func_802B61E8.s"
}
void Z2StatusMgr::processTime(void){
void Z2StatusMgr::processTime(void) {
u16 temp = this->hour * 256;
this->time = temp + minute;
}
bool Z2StatusMgr::checkDayTime(void){
if(this->hour >= 6 && this->hour < 19){
bool Z2StatusMgr::checkDayTime(void) {
if (this->hour >= 6 && this->hour < 19) {
return true;
}
else{
} else {
return false;
}
}
void Z2StatusMgr::setEventBit(void* event_bit){
void Z2StatusMgr::setEventBit(void* event_bit) {
this->event_bit = event_bit;
}
void Z2StatusMgr::setCameraPolygonPos(Vec* polygon_pos){
if(polygon_pos == 0){
void Z2StatusMgr::setCameraPolygonPos(Vec* polygon_pos) {
if (polygon_pos == 0) {
return;
}
else{
} else {
this->polygon_position.x = polygon_pos->x;
this->polygon_position.y = polygon_pos->y;
this->polygon_position.z = polygon_pos->z;
}
}
void Z2StatusMgr::setCameraGroupInfo(u8 param1){
void Z2StatusMgr::setCameraGroupInfo(u8 param1) {
return;
}
asm void Z2StatusMgr::setCameraInWaterDepth(float){
asm void Z2StatusMgr::setCameraInWaterDepth(float) {
nofralloc
#include "Z2AudioLib/Z2StatusMgr/asm/func_802B6788.s"
#include "Z2AudioLib/Z2StatusMgr/asm/func_802B6788.s"
}