Some documentation on d_menu_fishing (#2115)

* d_menu_fishing documentation pass

* some changes on d_menu_ring and d_menu_skill
This commit is contained in:
Trueffel
2024-03-31 09:09:48 +02:00
committed by GitHub
parent a42689be47
commit 4cbf3e121b
7 changed files with 143 additions and 129 deletions
+25 -16
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@@ -1,6 +1,7 @@
#ifndef D_MENU_D_MENU_FISHING_H
#define D_MENU_D_MENU_FISHING_H
#include "d/com/d_com_inf_game.h"
#include "d/d_drawlist.h"
class CPaneMgr;
@@ -12,6 +13,14 @@ class mDoDvdThd_mountArchive_c;
class dMenu_Fishing_c : public dDlst_base_c {
public:
enum dMenu_Fishing_Status {
CLOSED = 0,
READY_OPEN = 1,
READY_MOVE = 2,
READY_CLOSE = 3,
};
/* 801C4D54 */ dMenu_Fishing_c(JKRExpHeap*, STControl*, CSTControl*);
/* 801C504C */ void _create();
/* 801C50B4 */ void _move();
@@ -43,27 +52,27 @@ private:
/* 0x014 */ mDoDvdThd_mountArchive_c* mpMount;
/* 0x018 */ J2DScreen* mpScreen;
/* 0x01C */ J2DScreen* mpIconScreen;
/* 0x020 */ J2DTextBox* mpAButtonString[5];
/* 0x034 */ J2DTextBox* mpBButtonString[5];
/* 0x020 */ J2DTextBox* mpAButtonString[5]; // Displays string based on stringID on A button Always empty
/* 0x034 */ J2DTextBox* mpBButtonString[5]; // Displays string based on stringID on B button. Only "Back" here
/* 0x048 */ CPaneMgr* mpParent;
/* 0x04C */ CPaneMgr* mpFishParent[6];
/* 0x04C */ CPaneMgr* mpFishParent[MAX_FINDABLE_FISHES]; // Displays fishes based on index and if collected once
/* 0x064 */ CPaneMgr* mpFishParts[6][6];
/* 0x0F4 */ CPaneMgr* mpFishInfoParent[2];
/* 0x0FC */ CPaneMgr* mpButtonAB[2];
/* 0x104 */ CPaneMgr* mpButtonText[2];
/* 0x10C */ J2DTextBox* field_0x10c[2][6];
/* 0x13C */ J2DTextBox* field_0x13c[2][6];
/* 0x16C */ J2DTextBox* field_0x16c[2][6];
/* 0x19C */ J2DTextBox* field_0x19c[2][6];
/* 0x1CC */ J2DTextBox* field_0x1cc[6];
/* 0x1E4 */ J2DTextBox* field_0x1e4;
/* 0x1E8 */ J2DTextBox* field_0x1e8;
/* 0x1EC */ J2DTextBox* field_0x1ec;
/* 0x0F4 */ CPaneMgr* mpFishInfoParent[2]; // 0: Blue info box ; 1: Red info box
/* 0x0FC */ CPaneMgr* mpButtonAB[2]; // Controls the position and scale of the buttons. 0: A ; 1: B
/* 0x104 */ CPaneMgr* mpButtonText[2]; // Controls the position and scale of the button texts. 0: A ; 1: B
/* 0x10C */ J2DTextBox* field_0x10c[2][6]; // Displays the actual inches into the blue box of every fish
/* 0x13C */ J2DTextBox* field_0x13c[2][6]; // Displays the actual number of caught fishes into the red box of every fish
/* 0x16C */ J2DTextBox* field_0x16c[2][6]; // Displays string "inches" next to the blue box of every fish
/* 0x19C */ J2DTextBox* field_0x19c[2][6]; // Displays string "fish" next to the red box of every fish
/* 0x1CC */ J2DTextBox* mpFishNameString[MAX_FINDABLE_FISHES]; // Displays name of every caught fish
/* 0x1E4 */ J2DTextBox* mpInfoLargestString; // Displays "Largest" next to the blue box
/* 0x1E8 */ J2DTextBox* mpInfoNumCaughtString; // Displays "No. Caught" next to the red box
/* 0x1EC */ J2DTextBox* field_0x1ec; // unused
/* 0x1F0 */ J2DPicture* mpBlackTex;
/* 0x1F4 */ dMsgString_c* mpString;
/* 0x1F8 */ s16 field_0x1f8;
/* 0x1F8 */ s16 mFishListScreenFrames;
/* 0x1FA */ u8 mStatus;
/* 0x1FB */ u8 field_0x1fb;
/* 0x1FB */ u8 mProcess;
};
#endif /* D_MENU_D_MENU_FISHING_H */
+2 -2
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@@ -93,8 +93,8 @@ private:
/* 0x206 */ u8 mIndex;
/* 0x207 */ u8 mSkillNum;
/* 0x208 */ u8 mRemainder;
/* 0x209 */ u8 field_0x209;
/* 0x20A */ u8 field_0x20a;
/* 0x209 */ u8 field_0x209; // Initialized but never used
/* 0x20A */ u8 field_0x20a; // Initialized but never used
/* 0x20B */ u8 mTotalSkillNum;
}; // Size: 0x20C
+6
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@@ -33,6 +33,12 @@
#define WALLET_MAX 300
#define BIG_WALLET_MAX 600
#define GIANT_WALLET_MAX 1000
#define MAX_FINDABLE_FISHES 6
enum ButtonIndexes {
/* 0 */ A_BUTTON,
/* 1 */ B_BUTTON,
};
enum Wallets {
/* 0x0 */ WALLET,