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https://github.com/zeldaret/tp
synced 2026-08-19 13:54:02 -04:00
d_event_debug equivalent & modifications to dEvLib_callback_c (#2359)
* WIP d_event_debug * Implemented most functions close to matching * Removed erroneous comment in d_com_inf_game.h * Implemented getEventP in dEvDtBase_c * Retyped dEvLib_callback_c function returns from BOOL to bool * Implemented getHeader, getEventList, and setDbgData in dEvent_manager_c * Moved relevant dEvDb_* classes from d_event.h to d_event_debug.h and changed to structs * Extended JORFile mFilename character array from 8 to 256 characters * Implemented combo boxes and update slider functionalities in JORMContext * Named field_0xC of JORProperyEvent as id, based on use of field in d_event_debug.cpp * Corrected debug event tables and created missing table * Debug tables explicitly pasted in d_event_debug.cpp to circumvent ShiftJIS not properly encoding tables via #include directive * Change return types for implemented virtual functions of actors that inherit from dEvLib_callback_c * Add const modifier to several d_com_inf_game functions called in d_event_debug, and change respective fields in dEvDb_bit & reg_c to be const * d_event_debug Equivalent * Changed configure.py entry to equivalent instead of matching * Preliminary documentation * Remove debug tables from d_event.cpp
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@@ -1171,12 +1171,10 @@ inline void dComIfGs_setBottleNum(u8 i_bottleIdx, u8 i_bottleNum) {
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g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setBottleNum(i_bottleIdx, i_bottleNum);
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}
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inline void dComIfGs_onEventBit(u16 i_flag) {
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inline void dComIfGs_onEventBit(const u16 i_flag) {
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g_dComIfG_gameInfo.info.getSavedata().getEvent().onEventBit(i_flag);
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}
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// debug rom says `i_flag` is not const, but it's needed to match in some places?
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// missing some other inline maybe?
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inline BOOL dComIfGs_isEventBit(const u16 i_flag) {
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return g_dComIfG_gameInfo.info.getEvent().isEventBit(i_flag);
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}
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@@ -1310,7 +1308,7 @@ inline u16 dComIfGs_getLife() {
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return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getLife();
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}
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inline void dComIfGs_offEventBit(u16 i_flag) {
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inline void dComIfGs_offEventBit(const u16 i_flag) {
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g_dComIfG_gameInfo.info.getSavedata().getEvent().offEventBit(i_flag);
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}
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@@ -1482,7 +1480,7 @@ inline s32 dComIfGs_isGetMagicUseFlag() {
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return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().isMagicFlag(0);
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}
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inline void dComIfGs_offTmpBit(u16 i_flag) {
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inline void dComIfGs_offTmpBit(const u16 i_flag) {
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g_dComIfG_gameInfo.info.getTmp().offEventBit(i_flag);
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}
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@@ -1490,11 +1488,11 @@ inline BOOL dComIfGs_isDarkClearLV(int i_no) {
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return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().isDarkClearLV(i_no);
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}
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inline BOOL dComIfGs_isTmpBit(u16 i_flag) {
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inline BOOL dComIfGs_isTmpBit(const u16 i_flag) {
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return g_dComIfG_gameInfo.info.getTmp().isEventBit(i_flag);
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}
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inline void dComIfGs_onTmpBit(u16 i_flag) {
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inline void dComIfGs_onTmpBit(const u16 i_flag) {
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g_dComIfG_gameInfo.info.getTmp().onEventBit(i_flag);
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}
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@@ -1828,19 +1826,19 @@ inline void dComIfGs_onLightDropGetFlag(u8 i_nowLevel) {
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g_dComIfG_gameInfo.info.getPlayer().getLightDrop().onLightDropGetFlag(i_nowLevel);
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}
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inline void dComIfGs_setTmpReg(u16 i_reg, u8 i_no) {
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inline void dComIfGs_setTmpReg(const u16 i_reg, u8 i_no) {
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g_dComIfG_gameInfo.info.getTmp().setEventReg(i_reg, i_no);
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}
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inline u8 dComIfGs_getTmpReg(u16 i_reg) {
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inline u8 dComIfGs_getTmpReg(const u16 i_reg) {
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return g_dComIfG_gameInfo.info.getTmp().getEventReg(i_reg);
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}
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inline u8 dComIfGs_getEventReg(u16 reg) {
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inline u8 dComIfGs_getEventReg(const u16 reg) {
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return g_dComIfG_gameInfo.info.getEvent().getEventReg(reg);
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}
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inline void dComIfGs_setEventReg(u16 reg, u8 value) {
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inline void dComIfGs_setEventReg(const u16 reg, u8 value) {
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g_dComIfG_gameInfo.info.getEvent().setEventReg(reg, value);
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}
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