mirror of
https://github.com/zeldaret/tp
synced 2026-07-05 05:39:43 -04:00
Debug version now builds OK and all_source compiles (#2343)
* Fix missing arg to JUT_ASSERT * Fix some MWCC version diff errors * Compile m_Do_ext, d_demo, actor_mng * Add VSCode task to quickly switch between versions * Unlink magLift for debug * Update the hash of the debug dol The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment. The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol. The DOL now builds OK. * Fix all debug REL dtor splits All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds. * Add genMessage declarations to all HIO subclasses * Fixing more compilation errors * m_Do_mtx 100% on debug Cannot be linked due to weak function name mangling? * Improve various matches * Fix all remaining compilation errors * Fix new compilation errors from main * Fix retail regression * Link f_pc_profile_lst
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@@ -27,10 +27,10 @@ int daItemBase_c::__CreateHeap() {
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/* 8014475C-80144B94 13F09C 0438+00 0/0 3/3 0/0 .text CreateItemHeap__12daItemBase_cFPCcsssssss */
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int daItemBase_c::CreateItemHeap(char const* i_arcName, s16 i_bmdName, s16 i_btkName, s16 i_bpkName,
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s16 i_bckName, s16 i_bxaName, s16 i_brkName, s16 i_btpName) {
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JUT_ASSERT(0 <= m_itemNo && m_itemNo <= 255);
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JUT_ASSERT(0, 0 <= m_itemNo && m_itemNo <= 255);
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(i_arcName, i_bmdName);
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JUT_ASSERT(modelData != 0);
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JUT_ASSERT(0, modelData != 0);
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u32 flags = 0x11000084;
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u32 modelflags = 0x80000;
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@@ -60,7 +60,7 @@ int daItemBase_c::CreateItemHeap(char const* i_arcName, s16 i_bmdName, s16 i_btk
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if (i_btkName > 0) {
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J3DAnmTextureSRTKey* pbtk =
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(J3DAnmTextureSRTKey*)dComIfG_getObjectRes(i_arcName, i_btkName);
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JUT_ASSERT(pbtk != 0);
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JUT_ASSERT(0, pbtk != 0);
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mpBtkAnm = new mDoExt_btkAnm();
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if (mpBtkAnm == NULL || !mpBtkAnm->init(modelData, pbtk, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1)) {
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@@ -71,7 +71,7 @@ int daItemBase_c::CreateItemHeap(char const* i_arcName, s16 i_bmdName, s16 i_btk
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mpBpkAnm = NULL;
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if (i_bpkName > 0) {
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J3DAnmColor* pbpk = (J3DAnmColor*)dComIfG_getObjectRes(i_arcName, i_bpkName);
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JUT_ASSERT(pbpk != 0);
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JUT_ASSERT(0, pbpk != 0);
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mpBpkAnm = new mDoExt_bpkAnm();
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if (mpBpkAnm == NULL || !mpBpkAnm->init(modelData, pbpk, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1)) {
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@@ -82,7 +82,7 @@ int daItemBase_c::CreateItemHeap(char const* i_arcName, s16 i_bmdName, s16 i_btk
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mpBckAnm = NULL;
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if (i_bckName > 0) {
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J3DAnmTransform* pbck = (J3DAnmTransform*)dComIfG_getObjectRes(i_arcName, i_bckName);
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JUT_ASSERT(pbck != 0);
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JUT_ASSERT(0, pbck != 0);
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mpBckAnm = new mDoExt_bckAnm();
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if (mpBckAnm == NULL || !mpBckAnm->init(pbck, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false)) {
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@@ -93,7 +93,7 @@ int daItemBase_c::CreateItemHeap(char const* i_arcName, s16 i_bmdName, s16 i_btk
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mpBrkAnm = NULL;
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if (i_brkName > 0) {
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J3DAnmTevRegKey* pbrk = (J3DAnmTevRegKey*)dComIfG_getObjectRes(i_arcName, i_brkName);
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JUT_ASSERT(pbrk != 0);
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JUT_ASSERT(0, pbrk != 0);
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s8 tevFrm = getTevFrm();
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int anmPlay = TRUE;
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@@ -110,7 +110,7 @@ int daItemBase_c::CreateItemHeap(char const* i_arcName, s16 i_bmdName, s16 i_btk
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mpBtpAnm = NULL;
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if (i_btpName > 0) {
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J3DAnmTexPattern* pbtp = (J3DAnmTexPattern*)dComIfG_getObjectRes(i_arcName, i_btpName);
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JUT_ASSERT(pbtp != 0);
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JUT_ASSERT(0, pbtp != 0);
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mpBtpAnm = new mDoExt_btpAnm();
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if (mpBtpAnm == NULL || !mpBtpAnm->init(modelData, pbtp, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1)) {
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