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https://github.com/zeldaret/tp
synced 2026-06-05 03:08:18 -04:00
Various matches and improvements (#299)
* Various matches and improvements * Remove unnecessary comment
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@@ -6,6 +6,8 @@
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#include "Z2AudioLib/Z2SceneMgr.h"
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#include "Z2AudioLib/Z2SoundMgr.h"
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#include "Z2AudioLib/Z2SeqMgr.h"
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#include "Z2AudioLib/Z2SeMgr.h"
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#include "Z2AudioLib/Z2StatusMgr.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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@@ -29,25 +31,12 @@ struct dSv_event_c {
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/* 800349BC */ void isEventBit(u16) const;
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};
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struct Z2StatusMgr {
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/* 802B617C */ void menuOut();
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/* 802B61E8 */ void setDemoName(char*);
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/* 802B6734 */ void checkDayTime();
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};
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struct Z2SoundObjMgr {
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/* 802BF980 */ void setForceBattleArea(bool, u16, u16, u16);
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/* 802BFFEC */ void setGhostEnemyState(u8);
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/* 802C013C */ void deleteEnemyAll();
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};
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struct Z2SeMgr {
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/* 802AB80C */ void resetModY();
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/* 802AD94C */ void seStopAll(u32);
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/* 802AD9F4 */ void seMoveVolumeAll(f32, u32);
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/* 802B9AC4 */ void resetCrowdSize();
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};
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struct Z2FxLineMgr {
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/* 802BAEB8 */ void setSceneFx(s32);
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};
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@@ -172,12 +161,10 @@ extern "C" extern u8 __OSReport_disable;
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//
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/* 802B6840-802B68B0 2B1180 0070+00 0/0 1/1 0/0 .text __ct__10Z2SceneMgrFv */
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// Missing 2 instructions (beginning and end)
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#ifdef NONMATCHING
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Z2SceneMgr::Z2SceneMgr(void) {
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data_80450B80 = this;
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Z2SceneMgr::Z2SceneMgr(void) : JASGlobalInstance<Z2SceneMgr>(this) {
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volatile int timerx;
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sceneNum = -1;
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timer = -1;
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timerx = -1;
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BGM_ID = -1;
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roomNum = -1;
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SeWave_1 = 0;
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@@ -198,28 +185,15 @@ Z2SceneMgr::Z2SceneMgr(void) {
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inGame = 0;
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inDarkness = false;
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field_0x17 = 0;
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return;
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}
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#else
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm Z2SceneMgr::Z2SceneMgr() {
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nofralloc
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#include "asm/Z2AudioLib/Z2SceneMgr/__ct__10Z2SceneMgrFv.s"
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}
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#pragma pop
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#endif
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/* 802B68B0-802B68E0 2B11F0 0030+00 0/0 1/1 0/0 .text setInDarkness__10Z2SceneMgrFb */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void Z2SceneMgr::setInDarkness(bool param_0) {
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nofralloc
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#include "asm/Z2AudioLib/Z2SceneMgr/setInDarkness__10Z2SceneMgrFb.s"
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void Z2SceneMgr::setInDarkness(bool param_0) {
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inDarkness = param_0;
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if (!param_0) {
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Z2SoundMgr::getInstance()->resetFilterAll();
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}
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}
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#pragma pop
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/* ############################################################################################## */
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/* 80455A38-80455A3C 004038 0004+00 8/8 0/0 0/0 .sdata2 @3511 */
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@@ -278,6 +252,16 @@ SECTION_SDATA2 static f32 lit_3529[1 + 1 /* padding */] = {
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SECTION_SDATA2 static f64 lit_3531 = 4503599627370496.0 /* cast u32 to float */;
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/* 802B697C-802B6A18 2B12BC 009C+00 0/0 1/1 0/0 .text setFadeOutStart__10Z2SceneMgrFUc */
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#ifdef NONMATCHING
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void Z2SceneMgr::setFadeOutStart(u8 param_0) {
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setSceneExist(false);
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Z2SeqMgr::getInstance()->bgmAllMute(33, 3.0f / 10.0f);
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Z2SeMgr::getInstance()->seMoveVolumeAll(FLOAT_LABEL(lit_3511), 33);
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Z2SeqMgr::getInstance()->setBattleBgmOff(true);
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field_0x17 = 40;
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timer = -1;
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}
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#else
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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@@ -286,8 +270,31 @@ asm void Z2SceneMgr::setFadeOutStart(u8 param_0) {
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#include "asm/Z2AudioLib/Z2SceneMgr/setFadeOutStart__10Z2SceneMgrFUc.s"
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}
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#pragma pop
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#endif
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/* 802B6A18-802B6AF8 2B1358 00E0+00 0/0 1/1 0/0 .text setFadeInStart__10Z2SceneMgrFUc */
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#ifdef NONMATCHING
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void Z2SceneMgr::setFadeInStart(u8 param_0) {
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if (SeWave_3 == 0x7f) {
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Z2SeMgr::getInstance()->seMoveVolumeAll(FLOAT_LABEL(lit_3511), 0);
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} else {
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Z2SeMgr::getInstance()->seMoveVolumeAll(FLOAT_LABEL(lit_3512), 33);
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if (SeWave_3 == 0x85) {
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JAISeMgr* seMgr = Z2SoundMgr::getInstance()->getSeMgr();
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seMgr->getCategory(9)->getParams()->moveVolume(FLOAT_LABEL(lit_3511), 0);
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}
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}
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Z2SeqMgr::getInstance()->i_setTwilightGateVol(FLOAT_LABEL(lit_3512));
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Z2StatusMgr::getInstance()->menuOut();
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if (field_0x1a == 0) {
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Z2SeqMgr::getInstance()->bgmAllMute(33, 3.0f / 10.0f);
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}
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inGame = true;
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}
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#else
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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@@ -296,6 +303,7 @@ asm void Z2SceneMgr::setFadeInStart(u8 param_0) {
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#include "asm/Z2AudioLib/Z2SceneMgr/setFadeInStart__10Z2SceneMgrFUc.s"
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}
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#pragma pop
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#endif
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/* ############################################################################################## */
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/* 8039BFA8-8039BFA8 028608 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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@@ -712,21 +720,9 @@ extern "C" void __ct__10JAISoundIDFRC10JAISoundID(JAISoundID* this_, JAISoundID
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}
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/* 802B9968-802B9978 2B42A8 0010+00 1/1 0/0 0/0 .text setFieldBgmPlay__8Z2SeqMgrFb */
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// 1 Instruction off
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#ifdef NONMATCHING
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void Z2SeqMgr::setFieldBgmPlay(bool param_1) {
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mFlags = (param_1 & 1U) << 2 | mFlags & 0xfb;
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mFlags = (param_1 & 1U) << 2 | (mFlags & ~4);
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}
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#else
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void Z2SeqMgr::setFieldBgmPlay(bool param_0) {
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nofralloc
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#include "asm/Z2AudioLib/Z2SceneMgr/setFieldBgmPlay__8Z2SeqMgrFb.s"
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}
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#pragma pop
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#endif
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/* 802B9978-802B9988 2B42B8 0010+00 1/1 0/0 0/0 .text isActive__12JAIStreamMgrCFv */
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#pragma push
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