Various matches and improvements (#299)

* Various matches and improvements

* Remove unnecessary comment
This commit is contained in:
hatal175
2023-02-23 17:41:05 +02:00
committed by GitHub
parent fa1f47f7a1
commit 4df6e8edea
10 changed files with 129 additions and 227 deletions
+45 -49
View File
@@ -6,6 +6,8 @@
#include "Z2AudioLib/Z2SceneMgr.h"
#include "Z2AudioLib/Z2SoundMgr.h"
#include "Z2AudioLib/Z2SeqMgr.h"
#include "Z2AudioLib/Z2SeMgr.h"
#include "Z2AudioLib/Z2StatusMgr.h"
#include "dol2asm.h"
#include "dolphin/types.h"
@@ -29,25 +31,12 @@ struct dSv_event_c {
/* 800349BC */ void isEventBit(u16) const;
};
struct Z2StatusMgr {
/* 802B617C */ void menuOut();
/* 802B61E8 */ void setDemoName(char*);
/* 802B6734 */ void checkDayTime();
};
struct Z2SoundObjMgr {
/* 802BF980 */ void setForceBattleArea(bool, u16, u16, u16);
/* 802BFFEC */ void setGhostEnemyState(u8);
/* 802C013C */ void deleteEnemyAll();
};
struct Z2SeMgr {
/* 802AB80C */ void resetModY();
/* 802AD94C */ void seStopAll(u32);
/* 802AD9F4 */ void seMoveVolumeAll(f32, u32);
/* 802B9AC4 */ void resetCrowdSize();
};
struct Z2FxLineMgr {
/* 802BAEB8 */ void setSceneFx(s32);
};
@@ -172,12 +161,10 @@ extern "C" extern u8 __OSReport_disable;
//
/* 802B6840-802B68B0 2B1180 0070+00 0/0 1/1 0/0 .text __ct__10Z2SceneMgrFv */
// Missing 2 instructions (beginning and end)
#ifdef NONMATCHING
Z2SceneMgr::Z2SceneMgr(void) {
data_80450B80 = this;
Z2SceneMgr::Z2SceneMgr(void) : JASGlobalInstance<Z2SceneMgr>(this) {
volatile int timerx;
sceneNum = -1;
timer = -1;
timerx = -1;
BGM_ID = -1;
roomNum = -1;
SeWave_1 = 0;
@@ -198,28 +185,15 @@ Z2SceneMgr::Z2SceneMgr(void) {
inGame = 0;
inDarkness = false;
field_0x17 = 0;
return;
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm Z2SceneMgr::Z2SceneMgr() {
nofralloc
#include "asm/Z2AudioLib/Z2SceneMgr/__ct__10Z2SceneMgrFv.s"
}
#pragma pop
#endif
/* 802B68B0-802B68E0 2B11F0 0030+00 0/0 1/1 0/0 .text setInDarkness__10Z2SceneMgrFb */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void Z2SceneMgr::setInDarkness(bool param_0) {
nofralloc
#include "asm/Z2AudioLib/Z2SceneMgr/setInDarkness__10Z2SceneMgrFb.s"
void Z2SceneMgr::setInDarkness(bool param_0) {
inDarkness = param_0;
if (!param_0) {
Z2SoundMgr::getInstance()->resetFilterAll();
}
}
#pragma pop
/* ############################################################################################## */
/* 80455A38-80455A3C 004038 0004+00 8/8 0/0 0/0 .sdata2 @3511 */
@@ -278,6 +252,16 @@ SECTION_SDATA2 static f32 lit_3529[1 + 1 /* padding */] = {
SECTION_SDATA2 static f64 lit_3531 = 4503599627370496.0 /* cast u32 to float */;
/* 802B697C-802B6A18 2B12BC 009C+00 0/0 1/1 0/0 .text setFadeOutStart__10Z2SceneMgrFUc */
#ifdef NONMATCHING
void Z2SceneMgr::setFadeOutStart(u8 param_0) {
setSceneExist(false);
Z2SeqMgr::getInstance()->bgmAllMute(33, 3.0f / 10.0f);
Z2SeMgr::getInstance()->seMoveVolumeAll(FLOAT_LABEL(lit_3511), 33);
Z2SeqMgr::getInstance()->setBattleBgmOff(true);
field_0x17 = 40;
timer = -1;
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -286,8 +270,31 @@ asm void Z2SceneMgr::setFadeOutStart(u8 param_0) {
#include "asm/Z2AudioLib/Z2SceneMgr/setFadeOutStart__10Z2SceneMgrFUc.s"
}
#pragma pop
#endif
/* 802B6A18-802B6AF8 2B1358 00E0+00 0/0 1/1 0/0 .text setFadeInStart__10Z2SceneMgrFUc */
#ifdef NONMATCHING
void Z2SceneMgr::setFadeInStart(u8 param_0) {
if (SeWave_3 == 0x7f) {
Z2SeMgr::getInstance()->seMoveVolumeAll(FLOAT_LABEL(lit_3511), 0);
} else {
Z2SeMgr::getInstance()->seMoveVolumeAll(FLOAT_LABEL(lit_3512), 33);
if (SeWave_3 == 0x85) {
JAISeMgr* seMgr = Z2SoundMgr::getInstance()->getSeMgr();
seMgr->getCategory(9)->getParams()->moveVolume(FLOAT_LABEL(lit_3511), 0);
}
}
Z2SeqMgr::getInstance()->i_setTwilightGateVol(FLOAT_LABEL(lit_3512));
Z2StatusMgr::getInstance()->menuOut();
if (field_0x1a == 0) {
Z2SeqMgr::getInstance()->bgmAllMute(33, 3.0f / 10.0f);
}
inGame = true;
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -296,6 +303,7 @@ asm void Z2SceneMgr::setFadeInStart(u8 param_0) {
#include "asm/Z2AudioLib/Z2SceneMgr/setFadeInStart__10Z2SceneMgrFUc.s"
}
#pragma pop
#endif
/* ############################################################################################## */
/* 8039BFA8-8039BFA8 028608 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
@@ -712,21 +720,9 @@ extern "C" void __ct__10JAISoundIDFRC10JAISoundID(JAISoundID* this_, JAISoundID
}
/* 802B9968-802B9978 2B42A8 0010+00 1/1 0/0 0/0 .text setFieldBgmPlay__8Z2SeqMgrFb */
// 1 Instruction off
#ifdef NONMATCHING
void Z2SeqMgr::setFieldBgmPlay(bool param_1) {
mFlags = (param_1 & 1U) << 2 | mFlags & 0xfb;
mFlags = (param_1 & 1U) << 2 | (mFlags & ~4);
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void Z2SeqMgr::setFieldBgmPlay(bool param_0) {
nofralloc
#include "asm/Z2AudioLib/Z2SceneMgr/setFieldBgmPlay__8Z2SeqMgrFb.s"
}
#pragma pop
#endif
/* 802B9978-802B9988 2B42B8 0010+00 1/1 0/0 0/0 .text isActive__12JAIStreamMgrCFv */
#pragma push