Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+17 -3
View File
@@ -3,6 +3,8 @@
* Enemy - Puppet
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_e_fs.h"
#include "SSystem/SComponent/c_math.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
@@ -12,10 +14,24 @@
#include "d/actor/d_a_npc_ks.h"
#include "d/actor/d_a_player.h"
#include "d/d_s_play.h"
UNK_REL_DATA
#include "f_op/f_op_actor_enemy.h"
#include "Z2AudioLib/Z2Instances.h"
class daE_Fs_HIO_c {
public:
/* 806BBACC */ daE_Fs_HIO_c();
/* 806BDF94 */ virtual ~daE_Fs_HIO_c() {}
/* 0x04 */ s8 field_0x4;
/* 0x08 */ f32 mScale;
/* 0x0C */ f32 mAttackRange;
/* 0x10 */ f32 mAttackDistance;
/* 0x14 */ f32 mMoveSpeedRatio;
/* 0x18 */ f32 mDeleteRange;
};
STATIC_ASSERT(sizeof(daE_Fs_HIO_c) == 0x1C);
enum Animation {
/* 0x4 */ ANM_APPEAR = 4,
/* 0x5 */ ANM_ATTACK01,
@@ -49,8 +65,6 @@ enum Joint {
/* 0x14 */ JNT_FOOT_R,
};
UNK_REL_BSS
namespace {
/* 806BE79C-806BE7A0 -00001 0004+00 1/1 0/0 0/0 .bss None */