Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+18 -4
View File
@@ -3,12 +3,26 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_e_rb.h"
#include "d/d_com_inf_game.h"
UNK_REL_DATA;
#include "f_op/f_op_actor_enemy.h"
class daE_RB_HIO_c : public JORReflexible {
public:
/* 8076238C */ daE_RB_HIO_c();
/* 80764838 */ virtual ~daE_RB_HIO_c() {}
#if DEBUG
void genMessage(JORMContext*);
#endif
/* 0x4 */ s8 id;
/* 0x8 */ f32 base_size;
/* 0xC */ f32 ground_depth;
};
enum daE_RB_ACTION {
ACTION_STAY,
ACTION_APPEAR,
@@ -829,9 +843,9 @@ static int daE_RB_Create(fopAc_ac_c* i_this) {
if (!l_HIOInit) {
a_this->HIOInit = TRUE;
l_HIOInit = TRUE;
//l_HIO.id = mDoHIO_CREATE_CHILD("リーバ", &l_HIO);
l_HIO.id = mDoHIO_CREATE_CHILD("リーバ", &l_HIO);
}
i_this->attention_info.flags = 4;
fopAcM_SetMtx(i_this, a_this->modelMorf->getModel()->getBaseTRMtx());
i_this->health = 1;