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https://github.com/zeldaret/tp
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Add a precompiled header for RELs (#2597)
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+35
-22
@@ -3,6 +3,8 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_e_rdy.h"
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#include "Z2AudioLib/Z2Instances.h"
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#include "d/actor/d_a_e_arrow.h"
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@@ -14,12 +16,42 @@
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#include "d/d_msg_object.h"
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#include "d/d_camera.h"
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#include "f_op/f_op_kankyo_mng.h"
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#if VERSION != VERSION_SHIELD_DEBUG
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UNK_REL_DATA;
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#endif
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#include "f_op/f_op_actor_enemy.h"
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#include "m_Do/m_Do_graphic.h"
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class daE_RDY_HIO_c : public JORReflexible {
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public:
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/* 8076BDCC */ daE_RDY_HIO_c();
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/* 80779880 */ virtual ~daE_RDY_HIO_c() {}
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void genMessage(JORMContext*);
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/* 0x04 */ s8 field_0x4;
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/* 0x08 */ f32 mScale;
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/* 0x0C */ f32 field_0xc;
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/* 0x10 */ f32 mWalkSpeed;
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/* 0x14 */ f32 mRunSpeed;
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/* 0x18 */ f32 field_0x18;
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/* 0x1C */ f32 field_0x1c;
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/* 0x20 */ f32 mAttackAnmSpeed;
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/* 0x24 */ s16 field_0x24;
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/* 0x28 */ f32 field_0x28;
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/* 0x2C */ f32 field_0x2c;
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/* 0x30 */ f32 field_0x30;
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/* 0x34 */ f32 field_0x34;
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/* 0x38 */ u8 field_0x38;
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/* 0x39 */ u8 field_0x39;
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/* 0x3A */ u8 mDrawEyeModel;
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/* 0x3B */ u8 field_0x3b;
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/* 0x3C */ f32 field_0x3c;
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/* 0x40 */ f32 field_0x40;
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/* 0x44 */ f32 field_0x44;
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/* 0x48 */ f32 field_0x48;
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/* 0x4C */ f32 field_0x4c;
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};
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STATIC_ASSERT(sizeof(daE_RDY_HIO_c) == 0x50);
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enum Action {
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/* 0x00 */ ACT_NORMAL,
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/* 0x03 */ ACT_FIGHT_RUN = 3,
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@@ -158,25 +190,6 @@ enum Joint {
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/* 4 */ WEAPON_BOW_BOMB,
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};
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#if VERSION != VERSION_SHIELD_DEBUG
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UNK_BSS(1109)
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UNK_BSS(1107)
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UNK_BSS(1105)
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UNK_BSS(1104)
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UNK_BSS(1099)
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UNK_BSS(1097)
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UNK_BSS(1095)
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UNK_BSS(1094)
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UNK_BSS(1057)
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UNK_BSS(1055)
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UNK_BSS(1053)
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UNK_BSS(1052)
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UNK_BSS(1014)
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UNK_BSS(1012)
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UNK_BSS(1010)
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UNK_BSS(1009)
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#endif
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/* 8077A870-8077A874 000048 0004+00 1/1 0/0 0/0 .bss boss */
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static e_rdy_class* boss;
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