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Add a precompiled header for RELs (#2597)
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@@ -3,13 +3,30 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_e_sw.h"
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UNK_REL_DATA;
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#include "f_op/f_op_actor_enemy.h"
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#include "d/d_bomb.h"
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#include <cmath.h>
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#include "Z2AudioLib/Z2Instances.h"
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class daE_SW_HIO_c {
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public:
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/* サンドワーム (Sandworm) */
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/* 807A740C */ daE_SW_HIO_c();
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/* 807AF870 */ virtual ~daE_SW_HIO_c() {}
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/* 0x04 */ s8 field_0x4;
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/* 0x08 */ f32 basic_size; // 基本サイズ (Basic Size)
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/* 0x0C */ f32 bomb_notice_dist; // 爆弾認識距離 (Bomb Recognition Distance)
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/* 0x10 */ f32 bomb_attack_start_range; // 爆弾攻撃開始範囲 (Bomb Attack Start Range)
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/* 0x14 */ f32 human_attack_init_range; // 人用攻撃開始範囲 (Human Attack Initiation Range)
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/* 0x18 */ f32 horse_attack_init_range; // 馬用攻撃開始範囲 (Horse Attack Initiation Range)
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/* 0x1C */ f32 character_notice_dist; // 人認識距離(ダンジョン用) (Character Recognition Distance (For Dungeon))
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/* 0x20 */ u8 movement_range_debug_display; // 移動範囲デバック表示 (Movement Range Debug Display)
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};
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enum E_SW_RES_File_ID {
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/* BCK */
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/* 0x04 */ BCK_SW_ATTACK = 0x4,
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@@ -175,8 +192,6 @@ void daE_SW_c::setHideEffect() {
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}
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}
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UNK_REL_BSS;
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namespace {
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/* 807B01F8-807B01FC 000048 0004+00 1/2 0/0 0/0 .bss target_info__22@unnamed@d_a_e_sw_cpp@ */
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static fopAc_ac_c* target_info;
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