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Add a precompiled header for RELs (#2597)
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@@ -5,15 +5,34 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_e_yk.h"
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#include "c/c_damagereaction.h"
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_s_play.h"
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#include "SSystem/SComponent/c_math.h"
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UNK_REL_DATA
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#include "f_op/f_op_actor_enemy.h"
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/**
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* @class daE_YK_HIO_c
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* @brief Shadow Keese Host Input Output class.
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*
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*/
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class daE_YK_HIO_c {
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public:
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/* 8080482C */ daE_YK_HIO_c();
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/* 808077E0 */ virtual ~daE_YK_HIO_c() {}
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/* 0x04 */ s8 field_0x04; ///< @brief Initialized to -1, appears unused.
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/* 0x08 */ f32 mModelScale; ///< @brief Base model scale factor (default: 1.0).
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/* 0x0C */ f32 mFlySpeed; ///< @brief Base flying speed (default: 15.0).
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/* 0x10 */ f32 mAttackRange; ///< @brief Distance threshold for entering attack state (default: 250.0).
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/* 0x14 */ f32 mCruiseSpeed; ///< @brief Speed when flying normally (default: 15.0).
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/* 0x18 */ f32 mChargeSpeed; ///< @brief Speed when charging at player (default: 40.0).
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};
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/* 80807EF8-80807EFC 000008 0004+00 2/2 0/0 0/0 .bss None */
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static u8 data_80807EF8;
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