Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+20 -1
View File
@@ -5,15 +5,34 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_e_yk.h"
#include "c/c_damagereaction.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "d/d_s_play.h"
#include "SSystem/SComponent/c_math.h"
UNK_REL_DATA
#include "f_op/f_op_actor_enemy.h"
/**
* @class daE_YK_HIO_c
* @brief Shadow Keese Host Input Output class.
*
*/
class daE_YK_HIO_c {
public:
/* 8080482C */ daE_YK_HIO_c();
/* 808077E0 */ virtual ~daE_YK_HIO_c() {}
/* 0x04 */ s8 field_0x04; ///< @brief Initialized to -1, appears unused.
/* 0x08 */ f32 mModelScale; ///< @brief Base model scale factor (default: 1.0).
/* 0x0C */ f32 mFlySpeed; ///< @brief Base flying speed (default: 15.0).
/* 0x10 */ f32 mAttackRange; ///< @brief Distance threshold for entering attack state (default: 250.0).
/* 0x14 */ f32 mCruiseSpeed; ///< @brief Speed when flying normally (default: 15.0).
/* 0x18 */ f32 mChargeSpeed; ///< @brief Speed when charging at player (default: 40.0).
};
/* 80807EF8-80807EFC 000008 0004+00 2/2 0/0 0/0 .bss None */
static u8 data_80807EF8;