Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+2 -18
View File
@@ -2,30 +2,14 @@
// Bm Window
//
#include "d/dolzel_rel.h"
#include "d/actor/d_a_obj_bmWindow.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "d/d_bg_w.h"
#include "SSystem/SComponent/c_math.h"
/* 80BB980C-80BB9818 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
static u8 cNullVec__6Z2Calc[12] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
/* 80BB9818-80BB982C 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
#pragma push
#pragma force_active on
static u32 lit_1787[1 + 4 /* padding */] = {
0x02000201,
/* padding */
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
};
#pragma pop
/* 80BB820C-80BB82AC 0000EC 00A0+00 1/1 0/0 0/0 .text __ct__16daBmWindow_HIO_cFv */
daBmWindow_HIO_c::daBmWindow_HIO_c() {
field_0x04 = 10;