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Add a precompiled header for RELs (#2597)
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@@ -2,30 +2,14 @@
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// Bm Window
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//
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_bmWindow.h"
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_bg_w.h"
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#include "SSystem/SComponent/c_math.h"
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/* 80BB980C-80BB9818 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
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static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 80BB9818-80BB982C 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
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#pragma push
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#pragma force_active on
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static u32 lit_1787[1 + 4 /* padding */] = {
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0x02000201,
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/* padding */
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0x40080000,
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0x00000000,
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0x3FE00000,
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0x00000000,
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};
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#pragma pop
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/* 80BB820C-80BB82AC 0000EC 00A0+00 1/1 0/0 0/0 .text __ct__16daBmWindow_HIO_cFv */
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daBmWindow_HIO_c::daBmWindow_HIO_c() {
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field_0x04 = 10;
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