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Add a precompiled header for RELs (#2597)
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@@ -1,8 +1,10 @@
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/**
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* @file d_a_obj_bmshutter.cpp
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* @file d_a_obj_bmshutter.cpp
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_bmshutter.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_com_inf_game.h"
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@@ -12,8 +14,6 @@
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// External References:
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//
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UNK_REL_DATA;
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static const char* l_arcName = "K_saku00";
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static const f32 l_cull_box[6] = {-200.f, -100.f, -200.f, 200.f, 100.f, 200.f};
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