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Add a precompiled header for RELs (#2597)
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@@ -1,38 +1,21 @@
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/**
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* @file d_a_obj_glowSphere.cpp
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* @file d_a_obj_glowSphere.cpp
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_glowSphere.h"
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#include "Z2AudioLib/Z2Instances.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_com_inf_game.h"
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UNK_REL_DATA
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/* 80BF934C-80BF938C 0000EC 0040+00 1/1 0/0 0/0 .text __ct__14daGlwSph_HIO_cFv */
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daGlwSph_HIO_c::daGlwSph_HIO_c() {
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speed = 50.0f;
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speed2 = 4.0f;
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}
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UNK_BSS(1109)
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UNK_BSS(1107)
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UNK_BSS(1105)
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UNK_BSS(1104)
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UNK_BSS(1099)
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UNK_BSS(1097)
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UNK_BSS(1095)
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UNK_BSS(1094)
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UNK_BSS(1057)
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UNK_BSS(1055)
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UNK_BSS(1053)
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UNK_BSS(1052)
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UNK_BSS(1014)
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UNK_BSS(1012)
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UNK_BSS(1010)
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UNK_BSS(1009)
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/* 80BFABF4-80BFAC00 000054 000C+00 2/3 0/0 0/0 .bss l_HIO */
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static daGlwSph_HIO_c l_HIO;
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