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Add a precompiled header for RELs (#2597)
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@@ -3,6 +3,8 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_kanban2.h"
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player.h"
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@@ -724,8 +726,6 @@ void daObj_Kanban2_c::setSmokeEffect(cXyz i_pos) {
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fopAcM_effSmokeSet1(&field_0x9e0, &field_0x9e4, &i_pos, NULL, 0.02 * field_0x600, &tevStr, 1);
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}
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UNK_REL_BSS
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/* 80585CB4-80585CB8 -00001 0004+00 2/2 0/0 0/0 .bss None */
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/* 80585CB5 0003+00 l_initHIO None */
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static u8 l_initHIO;
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