Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+2 -19
View File
@@ -3,6 +3,8 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_obj_kshutter.h"
#include "dol2asm.h"
@@ -125,7 +127,6 @@ extern "C" void _restgpr_27();
extern "C" void _restgpr_28();
extern "C" void _restgpr_29();
extern "C" u8 now__14mDoMtx_stack_c[48];
extern "C" extern u8 g_dComIfG_gameInfo[122384];
extern "C" extern u8 g_meter2_info[248];
extern "C" u8 sincosTable___5JMath[65536];
extern "C" u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */];
@@ -229,24 +230,6 @@ SECTION_DEAD static char const* const stringBase_80C49DE4 = "KEY_JAIL_WOLF_01";
SECTION_DEAD static char const* const stringBase_80C49DF5 = "DEFAULT_BS_SHUTTER_L3_F";
#pragma pop
/* 80C49E60-80C49E6C 000000 000C+00 5/5 0/0 0/0 .data cNullVec__6Z2Calc */
SECTION_DATA static u8 cNullVec__6Z2Calc[12] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
/* 80C49E6C-80C49E80 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
#pragma push
#pragma force_active on
SECTION_DATA static u32 lit_1787[1 + 4 /* padding */] = {
0x02000201,
/* padding */
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
};
#pragma pop
/* 80C49E80-80C49E94 -00001 0014+00 3/4 0/0 0/0 .data l_arcName */
SECTION_DATA static void* l_arcName[5] = {
(void*)&d_a_obj_kshutter__stringBase0,