Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+11 -3
View File
@@ -3,11 +3,22 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_obj_lv3Water2.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_msg_mng.h"
#include "m_Do/m_Do_graphic.h"
struct daLv3Water2_HIO_c : public mDoHIO_entry_c {
/* 80C5A40C */ daLv3Water2_HIO_c();
/* 80C5B14C */ ~daLv3Water2_HIO_c() {}
void genMessage(JORMContext*);
/* 0x04 */ u8 mLevelControlWaitFrames;
};
typedef void (daLv3Water2_c::*actionFunc)(void);
static int daLv3Water2_Draw(daLv3Water2_c* i_this);
@@ -28,9 +39,6 @@ void daLv3Water2_HIO_c::genMessage(JORMContext* ctx) {
}
#endif
/* 80C5B3A4-80C5B3B0 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
UNK_REL_DATA;
/* 80C5B3C4-80C5B3C8 -00001 0004+00 3/3 0/0 0/0 .data l_resNameIdx */
static char* l_resNameIdx[] = {"Kr03wat04"};