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Add a precompiled header for RELs (#2597)
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@@ -3,29 +3,12 @@
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* Arbiter's Grounds Generic Gate
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_lv4Gate.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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/* 80C5F41C-80C5F428 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
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static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 80C5F428-80C5F43C 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
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// unused data?
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#pragma push
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#pragma force_active on
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static u32 lit_1787[1 + 4 /* padding */] = {
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0x02000201,
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/* padding */
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0x40080000,
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0x00000000,
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0x3FE00000,
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0x00000000,
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};
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#pragma pop
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/* 80C5F52C-80C5F538 000014 000C+00 3/3 0/0 0/0 .bss l_HIO */
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static daLv4Gate_HIO_c l_HIO;
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