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Add a precompiled header for RELs (#2597)
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@@ -3,26 +3,12 @@
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* Arbiter's Grounds Poe Gate
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_lv4PoGate.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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/* 80C60854-80C60860 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
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static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 80C60860-80C60874 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
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// unused data ?
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static u32 lit_1787[1 + 4 /* padding */] = {
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0x02000201,
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/* padding */
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0x40080000,
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0x00000000,
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0x3FE00000,
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0x00000000,
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};
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/* 80C5FBEC-80C5FC5C 0000EC 0070+00 1/1 0/0 0/0 .text __ct__17daLv4PoGate_HIO_cFv */
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daLv4PoGate_HIO_c::daLv4PoGate_HIO_c() {
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mOpenSpeed = 10.0f;
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