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Add a precompiled header for RELs (#2597)
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@@ -3,6 +3,8 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_rw.h"
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#include "dol2asm.h"
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@@ -104,11 +106,9 @@ extern "C" extern void* __vt__14cCcD_ShapeAttr[22];
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extern "C" extern void* __vt__9cCcD_Stts[8];
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extern "C" u8 now__14mDoMtx_stack_c[48];
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extern "C" u8 mGndCheck__11fopAcM_gc_c[84];
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extern "C" extern u8 g_dComIfG_gameInfo[122384];
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extern "C" u8 mSimpleTexObj__21dDlst_shadowControl_c[32];
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extern "C" u8 mCurrentMtx__6J3DSys[48];
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extern "C" u8 sincosTable___5JMath[65536];
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extern "C" extern void* calc_mtx[1 + 1 /* padding */];
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extern "C" void __register_global_object();
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//
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