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https://github.com/zeldaret/tp
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Add a precompiled header for RELs (#2597)
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@@ -1,30 +1,14 @@
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/**
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* @file d_a_obj_sWallShutter.cpp
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* @file d_a_obj_sWallShutter.cpp
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_sWallShutter.h"
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#include "SSystem/SComponent/c_math.h"
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#include "d/d_com_inf_game.h"
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/* 80598FC8-80598FD4 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
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static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 80598FD4-80598FE8 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
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#pragma push
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#pragma force_active on
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static u32 lit_1787[1 + 4 /* padding */] = {
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0x02000201,
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/* padding */
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0x40080000,
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0x00000000,
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0x3FE00000,
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0x00000000,
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};
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#pragma pop
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/* 80598FE8-80598FF0 -00001 0008+00 3/3 0/0 0/0 .data l_resNameIdx */
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static char* l_resNameIdx[2] = {
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"P_Rgate",
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