Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+3 -19
View File
@@ -1,30 +1,14 @@
/**
* @file d_a_obj_sWallShutter.cpp
* @file d_a_obj_sWallShutter.cpp
*
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_obj_sWallShutter.h"
#include "SSystem/SComponent/c_math.h"
#include "d/d_com_inf_game.h"
/* 80598FC8-80598FD4 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
static u8 cNullVec__6Z2Calc[12] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
/* 80598FD4-80598FE8 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
#pragma push
#pragma force_active on
static u32 lit_1787[1 + 4 /* padding */] = {
0x02000201,
/* padding */
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
};
#pragma pop
/* 80598FE8-80598FF0 -00001 0008+00 3/3 0/0 0/0 .data l_resNameIdx */
static char* l_resNameIdx[2] = {
"P_Rgate",