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https://github.com/zeldaret/tp
synced 2026-06-17 23:21:28 -04:00
Add a precompiled header for RELs (#2597)
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@@ -3,6 +3,8 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_swpush2.h"
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#include "dol2asm.h"
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@@ -123,7 +125,6 @@ extern "C" void _restgpr_27();
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extern "C" void _restgpr_28();
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extern "C" void _restgpr_29();
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extern "C" u8 now__14mDoMtx_stack_c[48];
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extern "C" extern u8 g_dComIfG_gameInfo[122384];
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extern "C" u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */];
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extern "C" extern u8 struct_80CFFEF8[4];
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@@ -322,24 +323,6 @@ SECTION_RODATA static u8 const lit_3858[4] = {
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};
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COMPILER_STRIP_GATE(0x80CFFCE4, &lit_3858);
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/* 80CFFDA0-80CFFDAC 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
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SECTION_DATA static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 80CFFDAC-80CFFDC0 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
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#pragma push
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#pragma force_active on
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SECTION_DATA static u32 lit_1787[1 + 4 /* padding */] = {
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0x02000201,
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/* padding */
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0x40080000,
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0x00000000,
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0x3FE00000,
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0x00000000,
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};
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#pragma pop
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/* 80CFFDC0-80CFFDCC -00001 000C+00 0/1 0/0 0/0 .data @4336 */
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#pragma push
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#pragma force_active on
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