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Add a precompiled header for RELs (#2597)
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@@ -3,6 +3,8 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_ppolamp.h"
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#include "Z2AudioLib/Z2Instances.h"
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#include "d/d_com_inf_game.h"
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@@ -55,8 +57,6 @@ int daPPolamp_c::execute() {
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return 1;
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}
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UNK_REL_BSS
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/* 80D4CB84-80D4CCF0 0002C4 016C+00 1/1 0/0 0/0 .text draw__11daPPolamp_cFv */
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int daPPolamp_c::draw() {
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g_env_light.settingTevStruct(0, ¤t.pos, &tevStr);
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