Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+8 -3
View File
@@ -3,22 +3,27 @@
* Actor Manager
*/
#pragma nosyminline on
#include "d/dolzel.h"
#include "f_op/f_op_actor_mng.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRSolidHeap.h"
#include "SSystem/SComponent/c_malloc.h"
#include "SSystem/SComponent/c_math.h"
#include "d/actor/d_a_obj_carry.h"
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_tag_stream.h"
#include "d/d_item.h"
#include "d/d_path.h"
#include "d/actor/d_a_obj_carry.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_scene_mng.h"
#include "m_Do/m_Do_lib.h"
class l_HIO {
public:
/* 8001E098 */ ~l_HIO() {}
};
#define MAKE_ITEM_PARAMS(itemNo, itemBitNo, param_2, param_3) \
((itemNo & 0xFF) << 0 | (itemBitNo & 0xFF) << 0x8 | param_2 << 0x10 | (param_3 & 0xF) << 0x18)