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https://github.com/zeldaret/tp
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daObj_Roten_c OK (#2282)
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@@ -1,6 +1,7 @@
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#ifndef D_A_OBJ_ROTEN_H
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#define D_A_OBJ_ROTEN_H
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#include "d/d_bg_s_movebg_actor.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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@@ -11,21 +12,26 @@
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* @details
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*
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*/
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class daObj_Roten_c : public fopAc_ac_c {
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class daObj_Roten_c : public dBgS_MoveBgActor {
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public:
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/* 80CC0B58 */ void initBaseMtx();
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/* 80CC0B94 */ void setBaseMtx();
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/* 80CC0C20 */ void Create();
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/* 80CC0EC4 */ void CreateHeap();
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/* 80CC0F40 */ void create();
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/* 80CC1038 */ void Execute(f32 (**)[3][4]);
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/* 80CC1138 */ void Draw();
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/* 80CC1254 */ void Delete();
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/* 80CC12E4 */ void getResName();
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/* 80CC1388 */ ~daObj_Roten_c();
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/* 80CC0C20 */ int Create();
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/* 80CC0EC4 */ int CreateHeap();
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/* 80CC0F40 */ int create();
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/* 80CC1038 */ int Execute(Mtx**);
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/* 80CC1138 */ int Draw();
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/* 80CC1254 */ int Delete();
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/* 80CC12E4 */ char* getResName();
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/* 80CC1388 */ virtual ~daObj_Roten_c();
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private:
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/* 0x568 */ u8 field_0x568[0x5c8 - 0x568];
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/* 0x5A0 */ request_of_phase_process_class mPhase;
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/* 0x5A8 */ J3DModel* mModel;
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/* 0x5AC */ JPABaseEmitter* mEmitters[2];
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/* 0x5B4 */ f32 mBossLightRefDist;
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/* 0x5B8 */ cXyz mParticlePos;
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/* 0x5C4 */ bool mWithinTime;
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};
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STATIC_ASSERT(sizeof(daObj_Roten_c) == 0x5c8);
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