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Z2AudioMgr / various JAudio setup (#152)
* audioMgr setup * bunch of JAudio setup
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@@ -35,14 +35,6 @@ struct JAUSoundAnimation {
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/* 802A7044 */ void getEndSoundIndex(f32) const;
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};
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struct JAISoundParamsMove {
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/* 802A2DB4 */ void moveVolume(f32, u32);
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/* 802A2E0C */ void movePitch(f32, u32);
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/* 802A2E64 */ void moveFxMix(f32, u32);
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};
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struct JAIAudience {};
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//
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// Forward References:
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//
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@@ -527,7 +519,8 @@ asm Z2SoundObjAnime::Z2SoundObjAnime() {
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void Z2SoundObjAnime::init(Vec* param_0, u8 param_1) {
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extern "C" asm void init__15Z2SoundObjAnimeFP3VecUc() {
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// asm void Z2SoundObjAnime::init(Vec* param_0, u8 param_1) {
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nofralloc
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#include "asm/Z2AudioLib/Z2SoundObject/init__15Z2SoundObjAnimeFP3VecUc.s"
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}
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