wii building OK / m_Do_graphic debug work (#2815)

* wii building OK + m_Do_graphic debug work

* d_meter_HIO debug cleanup

* wii m_Do_graphic stuff

* tag_attack_item OK, mirror_chain almost

* fix build

* mg_fshop matching
This commit is contained in:
TakaRikka
2025-11-17 10:01:03 -08:00
committed by GitHub
parent 4350a38fe0
commit 540217c31b
99 changed files with 3837 additions and 1964 deletions
+3 -3
View File
@@ -850,14 +850,14 @@ void dMenu_DmapBg_c::draw() {
grafContext->setup2D();
GXGetScissor(&scissor_left, &scissor_top, &scissor_width, &scissor_height);
grafContext->scissor(field_0xd94, 0.0f, 608.0f, 448.0f);
grafContext->scissor(field_0xd94, 0.0f, FB_WIDTH, FB_HEIGHT);
grafContext->setScissor();
mBaseScreen->draw(field_0xd94, field_0xd98, grafContext);
dMenu_Dmap_c::myclass->drawFloorScreenBack(mFloorScreen, field_0xd94, field_0xd98, grafContext);
f32 dVar21 = mDoGph_gInf_c::getWidthF() / 608.0f;
f32 dVar16 = mDoGph_gInf_c::getHeightF() / 448.0f;
f32 dVar21 = mDoGph_gInf_c::getWidthF() / FB_WIDTH;
f32 dVar16 = mDoGph_gInf_c::getHeightF() / FB_HEIGHT;
mMapScreen[0]->draw(field_0xd94, field_0xd98, grafContext);
if (mpBackTexture != NULL) {