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wii building OK / m_Do_graphic debug work (#2815)
* wii building OK + m_Do_graphic debug work * d_meter_HIO debug cleanup * wii m_Do_graphic stuff * tag_attack_item OK, mirror_chain almost * fix build * mg_fshop matching
This commit is contained in:
+1279
-358
File diff suppressed because it is too large
Load Diff
@@ -4,6 +4,7 @@
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*/
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#include "m_Do/m_Do_lib.h"
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#include "m_Do/m_Do_graphic.h"
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#include "JSystem/J3DGraphBase/J3DMatBlock.h"
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#include "SSystem/SComponent/c_math.h"
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#include "d/d_com_inf_game.h"
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@@ -95,16 +96,16 @@ void mDoLib_project(Vec* src, Vec* dst) {
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float xSize;
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float ySize;
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if (viewPort->x_orig != 0.0f) {
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xOffset = (0.5f * ((2.0f * viewPort->x_orig) + viewPort->width)) - 304.0f;
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xSize = 608.0f;
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xOffset = (0.5f * ((2.0f * viewPort->x_orig) + viewPort->width)) - (FB_WIDTH / 2);
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xSize = FB_WIDTH;
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} else {
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xOffset = viewPort->x_orig;
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xSize = viewPort->width;
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}
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if (viewPort->y_orig != 0.0f) {
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yOffset = (0.5f * ((2.0f * viewPort->y_orig) + viewPort->height)) - 224.0f;
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ySize = 448.0f;
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yOffset = (0.5f * ((2.0f * viewPort->y_orig) + viewPort->height)) - (FB_HEIGHT / 2);
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ySize = FB_HEIGHT;
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} else {
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yOffset = viewPort->y_orig;
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ySize = viewPort->height;
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@@ -63,7 +63,7 @@ static int unknownHeapErrors;
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/* 80450C0C-80450C10 00010C 0004+00 1/1 0/0 0/0 .sbss heapErrors */
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static u32 heapErrors;
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#if VERSION != VERSION_GCN_PAL
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#if VERSION == VERSION_GCN_USA || VERSION == VERSION_GCN_JPN
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/* 803A2F60-803A2F9C 000080 003C+00 1/0 0/0 0/0 .data g_ntscZeldaIntDf */
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GXRenderModeObj g_ntscZeldaIntDf = {
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VI_TVMODE_NTSC_INT,
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@@ -119,7 +119,7 @@ GXRenderModeObj g_ntscZeldaProg = {
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{6, 6}},
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{0, 0, 21, 22, 21, 0, 0},
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};
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#else
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#elif VERSION == VERSION_GCN_PAL
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/* 803A2F60-803A2F9C 000080 003C+00 1/0 0/0 0/0 .data g_ntscZeldaIntDf */
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GXRenderModeObj g_ntscZeldaIntDf = {
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VI_TVMODE_PAL_INT,
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@@ -175,6 +175,60 @@ GXRenderModeObj g_ntscZeldaProg = {
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{6, 6}},
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{8, 8, 10, 12, 10, 8, 8},
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};
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#else
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GXRenderModeObj g_ntscZeldaIntDf = {
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VI_TVMODE_NTSC_INT,
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640,
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456,
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456,
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25,
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12,
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670,
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456,
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VI_XFBMODE_DF,
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0,
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0,
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{{6, 6},
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{6, 6},
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{6, 6},
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{6, 6},
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{6, 6},
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{6, 6},
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{6, 6},
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{6, 6},
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{6, 6},
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{6, 6},
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{6, 6},
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{6, 6}},
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{8, 8, 10, 12, 10, 8, 8},
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};
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GXRenderModeObj g_ntscZeldaProg = {
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VI_TVMODE_NTSC_PROG,
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640,
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456,
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456,
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25,
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12,
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670,
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456,
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VI_XFBMODE_SF,
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0,
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0,
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{{6, 6},
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{6, 6},
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{6, 6},
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{6, 6},
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{6, 6},
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{6, 6},
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{6, 6},
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{6, 6},
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{6, 6},
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{6, 6},
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{6, 6},
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{6, 6}},
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{0, 0, 21, 22, 21, 0, 0},
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};
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#endif
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#ifdef DEBUG
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