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GCN pal / jpn support, some debug work (#2375)
* d_save debug cleanup / d_s_menu debug * gameinfo / kankyo struct debug fixes * pal building ok * jp building ok * some tests with jp * some more pal/jp tests
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@@ -15,10 +15,19 @@ public:
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/* 0x0400 */ cCcD_Obj* mpObjTg[0x300];
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/* 0x1000 */ cCcD_Obj* mpObjCo[0x100];
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/* 0x1400 */ cCcD_Obj* mpObj[0x500];
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#ifdef DEBUG
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/* 0x2800 */ int m_debug_code;
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#endif
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/* 0x2800 */ u16 mObjAtCount;
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/* 0x2802 */ u16 mObjTgCount;
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/* 0x2804 */ u16 mObjCoCount;
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/* 0x2806 */ u16 mObjCount;
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#ifdef DEBUG
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/* 0x280C */ u16 field_0x280c;
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/* 0x280E */ u16 field_0x280e;
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/* 0x2810 */ u16 field_0x2810;
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/* 0x2812 */ u16 field_0x2812;
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#endif
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/* 0x2808 */ cCcD_DivideArea mDivideArea;
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/* 0x2848 vtable */
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