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GCN pal / jpn support, some debug work (#2375)
* d_save debug cleanup / d_s_menu debug * gameinfo / kankyo struct debug fixes * pal building ok * jp building ok * some tests with jp * some more pal/jp tests
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@@ -52,7 +52,7 @@ static dJntColData_c jntCoData = {
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/* 80BBAFEC-80BBB1F4 0000EC 0208+00 1/0 0/0 0/0 .text __dt__15daObj_BouMato_cFv */
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daObj_BouMato_c::~daObj_BouMato_c() {
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OS_REPORT("|%06d:%x|daObj_BouMato_c -> デストラクト\n", g_Counter, this);
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OS_REPORT("|%06d:%x|daObj_BouMato_c -> デストラクト\n", g_Counter.mCounter0, this);
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dComIfG_resDelete(&mPhase, getResName());
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}
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@@ -106,7 +106,7 @@ int daObj_BouMato_c::CreateHeap() {
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/* 80BBB800-80BBB834 000900 0034+00 1/1 0/0 0/0 .text Delete__15daObj_BouMato_cFv */
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int daObj_BouMato_c::Delete() {
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OS_REPORT("|%06d:%x|daObj_BouMato_c -> Delete\n", g_Counter, this);
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OS_REPORT("|%06d:%x|daObj_BouMato_c -> Delete\n", g_Counter.mCounter0, this);
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this->~daObj_BouMato_c();
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return 1;
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}
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