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GCN pal / jpn support, some debug work (#2375)
* d_save debug cleanup / d_s_menu debug * gameinfo / kankyo struct debug fixes * pal building ok * jp building ok * some tests with jp * some more pal/jp tests
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@@ -1023,7 +1023,7 @@ void dMeter2_c::moveRupee() {
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draw_rupee = false;
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// using dComIfGp_getItemRupeeCount() here swaps r3/r4 reg alloc?
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if (g_dComIfG_gameInfo.play.mItemRupeeCount != 0) {
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if (g_dComIfG_gameInfo.play.mItemInfo.mItemRupeeCount != 0) {
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var_r6 = dComIfGs_getRupee() + dComIfGp_getItemRupeeCount();
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if (var_r6 > temp_r5) {
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var_r6 = temp_r5;
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