Fix dPnt struct (#2361)

* Fix dPnt struct

* Fix Vec warning
This commit is contained in:
LagoLunatic
2025-03-30 18:45:59 -04:00
committed by GitHub
parent ed42b15988
commit 559d389e3d
38 changed files with 82 additions and 80 deletions
+2 -2
View File
@@ -167,7 +167,7 @@ static BOOL path_check(e_ba_class* i_this) {
vec1 = i_this->current.pos;
vec1.y += 100.0f;
static bool check_index[255];
dStage_dPnt_c* point = i_this->mpPath->m_points;
dPnt* point = i_this->mpPath->m_points;
for (int i = 0; i < i_this->mpPath->m_num; i++, point++) {
vec2.x = point->m_position.x;
vec2.y = point->m_position.y + 100.0f;
@@ -507,7 +507,7 @@ static void e_ba_return(e_ba_class* i_this) {
/* 8068039C-806806B4 00179C 0318+00 1/1 0/0 0/0 .text e_ba_path_fly__FP10e_ba_class */
static void e_ba_path_fly(e_ba_class* i_this) {
dStage_dPnt_c* point;
dPnt* point;
switch (i_this->mMode) {
case 0: