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d_a_obj_automata OK (#2263)
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@@ -1,7 +1,9 @@
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#ifndef D_A_OBJ_AUTOMATA_H
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#define D_A_OBJ_AUTOMATA_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_cc_d.h"
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#include "f_op/f_op_actor.h"
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/**
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* @ingroup actors-objects
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@@ -12,33 +14,47 @@
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*
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*/
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class daObj_AutoMata_c : public fopAc_ac_c {
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private:
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/* 0x568 */ int field_0x568;
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/* 0x56C */ mDoExt_McaMorfSO* mpMorf;
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/* 0x570 */ Z2Creature mCreature;
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/* 0x600 */ mDoExt_btkAnm mBtk;
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/* 0x618 */ request_of_phase_process_class mPhase;
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/* 0x630 */ dBgS_ObjAcch mAcch;
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/* 0x7F8 */ dCcD_Stts mStts;
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/* 0x834 */ dBgS_AcchCir field_0x834;
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/* 0x874 */ cBgS_GndChk mGndChk;
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/* 0x8B0 */ dCcD_Cyl mCyl;
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/* 0x9EC */ dCcD_Sph mSph;
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/* 0xB24 */ int mShadowId;
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/* 0xB28 */ f32 mGroundH;
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/* 0xB2C */ f32 mAnmPlaySpeed;
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/* 0xB30 */ u8 field_0xb30;
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/* 0xB31 */ u8 field_0xb31;
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public:
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/* 80BA56EC */ ~daObj_AutoMata_c();
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/* 80BA5990 */ void create();
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/* 80BA5F88 */ void CreateHeap();
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/* 80BA60A0 */ void Delete();
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/* 80BA60D4 */ void Execute();
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/* 80BA639C */ void Draw();
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/* 80BA6480 */ void createHeapCallBack(fopAc_ac_c*);
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/* 80BA64A0 */ void srchTHouse(fopAc_ac_c*, void*);
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/* 80BA6500 */ void setAnm(int, bool);
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/* 80BA56EC */ virtual ~daObj_AutoMata_c();
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/* 80BA5990 */ int create();
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/* 80BA5F88 */ int CreateHeap();
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/* 80BA60A0 */ int Delete();
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/* 80BA60D4 */ int Execute();
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/* 80BA639C */ int Draw();
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/* 80BA6480 */ static int createHeapCallBack(fopAc_ac_c*);
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/* 80BA64A0 */ static void* srchTHouse(fopAc_ac_c*, void*);
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/* 80BA6500 */ int setAnm(int, bool);
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/* 80BA6634 */ void setEnvTevColor();
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/* 80BA6690 */ void setRoomNo();
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/* 80BA66D4 */ void setMtx();
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/* 80BA674C */ void setSe();
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private:
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/* 0x568 */ u8 field_0x568[0xb38 - 0x568];
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};
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STATIC_ASSERT(sizeof(daObj_AutoMata_c) == 0xb38);
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class daObj_AutoMata_Param_c {
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public:
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/* 80BA6BA4 */ ~daObj_AutoMata_Param_c();
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/* 80BA6BA4 */ virtual ~daObj_AutoMata_Param_c() {}
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static u8 const m[12];
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static f32 const m[3];
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};
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#endif /* D_A_OBJ_AUTOMATA_H */
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