mirror of
https://github.com/zeldaret/tp
synced 2026-07-09 23:01:41 -04:00
use dolphin types, begin changing class member naming convention
This commit is contained in:
@@ -351,33 +351,33 @@ class dSv_player_status_a_c {
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u16 getRupeeMax(void) const;
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int isMagicFlag(u8) const;
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inline u16& getCurrentHealth() {
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return current_health;
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u16& getCurrentHealth() {
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return mCurrentHealth;
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}
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inline void setWalletLV(u8 lv) {
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current_wallet = lv;
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void setWalletLV(u8 lv) {
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mCurrentWallet = lv;
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}
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void setLanternOil(u16 amount) {
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max_lantern_oil = amount;
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current_lantern_oil = amount;
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mMaxLanternOil = amount;
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mCurrentLanternOil = amount;
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}
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private:
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u16 max_health;
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u16 current_health;
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u16 current_rupees;
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u16 max_lantern_oil;
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u16 current_lantern_oil;
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u16 mMaxHealth;
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u16 mCurrentHealth;
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u16 mCurrentRupees;
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u16 mMaxLanternOil;
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u16 mCurrentLanternOil;
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u8 unk10;
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u8 select_item[3];
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u8 mix_item[3];
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u8 mSelectItem[3];
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u8 mMixItem[3];
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u8 unk17;
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u8 unk18;
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u8 equipment[6];
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u8 current_wallet;
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u8 mEquipment[6];
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u8 mCurrentWallet;
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u8 unk26;
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u8 unk27;
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u8 magic_flag;
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u8 mMagicFlag;
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u8 unk29;
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u8 unk30;
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u8 unk31[3];
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@@ -388,21 +388,21 @@ class dSv_player_status_b_c {
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public:
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void init(void);
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void onDarkClearLV(int);
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bool isDarkClearLV(int) const;
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BOOL isDarkClearLV(int) const;
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void onTransformLV(int);
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bool isTransformLV(int) const;
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BOOL isTransformLV(int) const;
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private:
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u32 unk0;
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u32 unk4;
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u8 transform_level_flag;
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u8 dark_clear_level_flag;
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u8 mTransformLevelFlag;
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u8 mDarkClearLevelFlag;
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u8 unk10;
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u8 unk11;
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float time_of_day;
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float mTimeOfDay;
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u16 unk16;
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u8 unk18[3];
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u8 padding61[3];
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u8 padding[3];
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};
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// move to SComponent later
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@@ -417,8 +417,8 @@ class dSv_horse_place_c {
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void set(const char*, const cXyz&, short, s8);
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private:
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cXyz position;
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u16 angle;
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cXyz mPosition;
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u16 mXRotation;
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char current_stage[8];
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u8 spawn_id;
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u8 room_id;
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@@ -440,13 +440,13 @@ class dSv_player_return_place_c {
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class dSv_player_field_last_stay_info_c {
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public:
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void init(void);
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bool isRegionBit(int unk) const;
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BOOL isRegionBit(int unk) const;
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void onRegionBit(int unk);
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void set(const char*, const cXyz&, short, s8, u8);
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private:
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cXyz last_position;
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u16 last_angle;
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short last_angle;
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char last_stage[8];
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u8 last_spawn_id;
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u8 last_room_id;
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@@ -462,7 +462,7 @@ class dSv_player_last_mark_info_c {
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private:
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cXyz ooccoo_position;
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u16 ooccoo_angle;
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s16 ooccoo_angle;
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char ooccoo_stage[8];
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u8 ooccoo_spawn_id;
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u8 ooccoo_room_id;
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@@ -552,11 +552,11 @@ class dSv_player_collect_c {
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public:
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void init(void);
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void setCollect(int, u8);
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bool isCollect(int, u8) const;
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BOOL isCollect(int, u8) const;
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void onCollectCrystal(u8);
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bool isCollectCrystal(u8) const;
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BOOL isCollectCrystal(u8) const;
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void onCollectMirror(u8);
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bool isCollectMirror(u8) const;
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BOOL isCollectMirror(u8) const;
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u8 getPoeCount() { return poe_count; }
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@@ -585,7 +585,7 @@ class dSv_light_drop_c {
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void setLightDropNum(u8, u8);
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u8 getLightDropNum(u8) const;
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void onLightDropGetFlag(u8);
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bool isLightDropGetFlag(u8) const;
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BOOL isLightDropGetFlag(u8) const;
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private:
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u8 light_drop_counts[4];
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@@ -597,7 +597,7 @@ class dSv_letter_info_c {
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public:
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void init(void);
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void onLetterGetFlag(int);
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bool isLetterGetFlag(int) const;
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BOOL isLetterGetFlag(int) const;
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void onLetterReadFlag(int);
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int isLetterReadFlag(int) const;
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@@ -703,13 +703,13 @@ class dSv_memBit_c {
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void init(void);
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void onTbox(int);
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void offTbox(int);
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bool isTbox(int) const;
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BOOL isTbox(int) const;
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void onSwitch(int);
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void offSwitch(int);
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bool isSwitch(int) const;
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BOOL isSwitch(int) const;
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u8 revSwitch(int);
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void onItem(int);
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bool isItem(int) const;
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BOOL isItem(int) const;
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void onDungeonItem(int);
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bool isDungeonItem(int) const;
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@@ -770,7 +770,7 @@ class dSv_memory2_c {
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void init(void);
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void onVisitedRoom(int);
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void offVisitedRoom(int);
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bool isVisitedRoom(int);
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BOOL isVisitedRoom(int);
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private:
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u32 unk0[2];
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@@ -781,10 +781,10 @@ class dSv_danBit_c {
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bool init(s8);
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void onSwitch(int);
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void offSwitch(int);
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bool isSwitch(int) const;
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BOOL isSwitch(int) const;
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bool revSwitch(int);
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void onItem(int);
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bool isItem(int) const;
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BOOL isItem(int) const;
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private:
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s8 mStageNum;
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@@ -802,16 +802,16 @@ class dSv_zoneBit_c {
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void clearRoomItem(void);
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void onSwitch(int);
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void offSwitch(int);
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bool isSwitch(int) const;
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BOOL isSwitch(int) const;
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bool revSwitch(int);
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void onOneSwitch(int);
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void offOneSwitch(int);
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bool isOneSwitch(int) const;
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BOOL isOneSwitch(int) const;
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bool revOneSwitch(int);
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void onItem(int);
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bool isItem(int) const;
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BOOL isItem(int) const;
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void onOneItem(int);
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bool isOneItem(int) const;
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BOOL isOneItem(int) const;
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private:
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u16 switch_bitfield[2];
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@@ -826,7 +826,7 @@ class dSv_zoneActor_c {
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void init(void);
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void on(int);
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void off(int);
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bool is(int) const;
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BOOL is(int) const;
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static const int ACTOR_MAX = 0xFFFF;
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@@ -857,8 +857,8 @@ class dSv_restart_c {
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private:
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u8 unk0;
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u8 unk1[5];
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short angle;
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cXyz position;
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short mXRotation;
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cXyz mPosition;
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u8 padding20[16];
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};
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@@ -867,9 +867,9 @@ class dSv_turnRestart_c {
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void set(const cXyz&, short, s8, u32);
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private:
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cXyz position;
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cXyz mPosition;
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u32 unk12;
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short angle;
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short mXRotation;
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s8 unk18;
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};
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@@ -906,13 +906,13 @@ class dSv_info_c {
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u32 createZone(int);
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void onSwitch(int, int);
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void offSwitch(int, int);
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bool isSwitch(int, int) const;
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BOOL isSwitch(int, int) const;
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u8 revSwitch(int, int);
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void onItem(int, int);
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bool isItem(int, int) const;
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BOOL isItem(int, int) const;
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void onActor(int, int);
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void offActor(int, int);
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bool isActor(int, int) const;
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BOOL isActor(int, int) const;
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void memory_to_card(char*, int);
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void card_to_memory(char*, int);
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void initdata_to_card(char*, int);
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