Z2Audio player debug work / fix actor method returns (#3140)

* Z2Audio player debug work

* fix actor method returns

* wii build fix
This commit is contained in:
TakaRikka
2026-03-30 02:10:42 -07:00
committed by GitHub
parent cb6ee4b21e
commit 5685fa58c6
30 changed files with 1508 additions and 746 deletions
+22 -32
View File
@@ -3,6 +3,7 @@
#include "JSystem/JAWExtSystem/JAWWindow.h"
#include "JSystem/JAudio2/JAISoundHandles.h"
#include "JSystem/JAudio2/JAUSoundTable.h"
class Z2SoundPlayer : public JAWWindow {
public:
@@ -24,43 +25,32 @@ public:
virtual void onKeyRight(const JUTGamePad&);
u32 getCursorMoveMax(const JUTGamePad&);
int getMenuNumberMax();
void correctSeNumber();
/* 0x3ED */ u8 field_0x3ed;
/* 0x3EE */ u8 field_0x3ee;
/* 0x3EF */ u8 field_0x3ef;
/* 0x3F0 */ u8 field_0x3f0;
/* 0x3F4 */ const char* field_0x3f4;
/* 0x3F8 */ short field_0x3f8;
/* 0x3FA */ short field_0x3fa;
/* 0x3FC */ short field_0x3fc;
/* 0x3FE */ short field_0x3fe;
/* 0x400 */ short field_0x400;
/* 0x402 */ short field_0x402;
/* 0x404 */ const char* field_0x404;
/* 0x408 */ const char* field_0x408;
/* 0x40C */ const char* field_0x40c;
/* 0x410 */ const char* field_0x410;
/* 0x414 */ const char* field_0x414;
/* 0x418 */ const char* field_0x418;
/* 0x41C */ const char* field_0x41c;
/* 0x420 */ const char* field_0x420;
/* 0x424 */ const char* field_0x424;
/* 0x428 */ const char* field_0x428;
/* 0x42C */ const char* field_0x42c;
/* 0x430 */ const char* field_0x430;
/* 0x434 */ const char* field_0x434;
/* 0x438 */ const char* field_0x438;
/* 0x43C */ const char* field_0x43c;
/* 0x440 */ const char* field_0x440;
/* 0x444 */ short field_0x444;
void onDrawSoundItem(JAWGraphContext*, JAUSoundNameTable*, int, const JUtility::TColor&, const JUtility::TColor&, const char*, u32, u32, u32);
/* 0x3ED */ bool field_0x3ed;
/* 0x3EE */ bool field_0x3ee;
/* 0x3EF */ bool field_0x3ef;
/* 0x3F0 */ bool field_0x3f0;
/* 0x3F4 */ const char* m_name;
/* 0x3F8 */ s16 field_0x3f8;
/* 0x3FA */ s16 field_0x3fa;
/* 0x3FC */ s16 field_0x3fc;
/* 0x3FE */ s16 field_0x3fe;
/* 0x400 */ s16 field_0x400;
/* 0x402 */ s16 m_portNum;
/* 0x404 */ const char* m_portNames[16];
/* 0x444 */ s16 m_portVal;
/* 0x446 */ u8 field_0x446;
/* 0x448 */ short* field_0x448[7];
/* 0x464 */ int field_0x464;
/* 0x468 */ int field_0x468;
/* 0x448 */ s16* field_0x448[7];
/* 0x464 */ u32 m_cursorY;
/* 0x468 */ int m_cursorMax;
/* 0x46C */ JAISoundHandle field_0x46c[8];
/* 0x48C */ JAISoundHandles field_0x48c;
/* 0x494 */ JAISoundHandle field_0x494;
/* 0x498 */ JAISoundHandle* field_0x498;
/* 0x498 */ JAISoundHandle* mp_subBgmHandle;
/* 0x49C */ JAISoundHandle field_0x49c;
/* 0x4A0 */ int field_0x4a0;
/* 0x4A4 */ f32 field_0x4a4;
+29
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@@ -2,10 +2,39 @@
#define Z2WAVEARCLOADER_H
#include "JSystem/JAWExtSystem/JAWWindow.h"
#include "JSystem/JAudio2/JASWaveArcLoader.h"
#include "JSystem/JAudio2/JASWaveInfo.h"
class Z2WaveArcLoader : public JAWWindow {
public:
Z2WaveArcLoader();
virtual ~Z2WaveArcLoader();
virtual void onDraw(JAWGraphContext*);
void checkWaveBank();
void checkWaveArc();
virtual void onKeyUp(const JUTGamePad&);
virtual void onKeyDown(const JUTGamePad&);
virtual void onKeyLeft(const JUTGamePad&);
virtual void onKeyRight(const JUTGamePad&);
virtual void onTrigA(const JUTGamePad&);
virtual void onTrigB(const JUTGamePad&);
virtual void onTrigZ(const JUTGamePad&);
/* 0x3F0 */ JASWaveBank* mpWaveBank;
/* 0x3F4 */ JASWaveArc* mpWaveArc;
/* 0x3F8 */ u32 mWaveUsedSize;
/* 0x3FC */ int mTotalUsedSize;
/* 0x400 */ u8 mBankNo;
/* 0x404 */ u32 mArcCount;
/* 0x408 */ u32 field_0x408;
/* 0x40C */ u32 field_0x40c;
/* 0x410 */ u32 field_0x410;
/* 0x414 */ u8 field_0x414;
/* 0x415 */ u8 field_0x415;
/* 0x416 */ bool mIsLoadTail;
};
#endif /* Z2WAVEARCLOADER_H */