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Sakuita rope Matching (#2470)
* Change dComIfGp_getAttention to return a pointer * d_a_obj_sakuita_rope Matching
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@@ -1486,8 +1486,8 @@ int daNpc_Uri_c::wait(void* param_0) {
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if (!daNpcT_chkEvtBit(0x1e) && !daNpcT_chkEvtBit(0x92)) {
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cXyz acStack_70 = getAttnPos(daPy_getPlayerActorClass());
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int dist_index = attention_info.distances[1];
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f32 fVar2 = dComIfGp_getAttention().getDistTable(dist_index).mLowerY * -1.0f;
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f32 fVar3 = dComIfGp_getAttention().getDistTable(dist_index).mUpperY * -1.0f;
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f32 fVar2 = dComIfGp_getAttention()->getDistTable(dist_index).mLowerY * -1.0f;
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f32 fVar3 = dComIfGp_getAttention()->getDistTable(dist_index).mUpperY * -1.0f;
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if (chkPointInArea(acStack_70, attention_info.position, 200.0f, fVar2, fVar3,
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0))
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{
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