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Sakuita rope Matching (#2470)
* Change dComIfGp_getAttention to return a pointer * d_a_obj_sakuita_rope Matching
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@@ -347,10 +347,10 @@ static void drawDepth2(view_class* param_0, view_port_class* param_1, int param_
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if (dCam_getBody()->Mode() != 4 && dCam_getBody()->Mode() != 7) {
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camera_class* temp_r4 = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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dAttention_c& local_12c = dComIfGp_getAttention();
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dAttention_c* attention = dComIfGp_getAttention();
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f32 temp_f31 = 60.0f / (temp_r4 ? fopCamM_GetFovy(temp_r4) : 48.0f);
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if (local_12c.LockonTruth()) {
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if (attention->LockonTruth()) {
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fopAc_ac_c* atn_actor =
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fopAcM_SearchByID(daPy_getLinkPlayerActorClass()->getAtnActorID());
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