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https://github.com/zeldaret/tp
synced 2026-06-18 15:36:07 -04:00
decomp some small files, do some cleanup (#42)
* remove leftover asm: JSUList.s * d_save_init: decomp * JMath/random: decomp * J3DUDL: fixup label * JAUClusterSound: decomp * c_API_controller_pad: decomp, elaborate globals/types * clang-format * don't add guards to functions.h * semantic merge of m_cpadInfo stuff * fix undef symbols Co-authored-by: Pheenoh <pheenoh@gmail.com>
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@@ -6,6 +6,7 @@
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#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
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#include "f/f_pc/f_pc_manager.h"
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#include "f/f_pc/f_pc_searcher.h"
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#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
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u32 daAlink_c::getE3Zhint(void) {
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return 0;
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@@ -5,6 +5,7 @@
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "f/f_pc/f_pc_searcher.h"
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#include "global.h"
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#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
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extern "C" {
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// padLockButton__25@unnamed@d_attention_cpp@Fl
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@@ -7,6 +7,7 @@
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "f/f_pc/f_pc_searcher.h"
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#include "global.h"
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#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
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extern "C" {
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// limitf__22@unnamed@d_camera_cpp@Ffff
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+5
-4
@@ -1,6 +1,7 @@
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#include "d/d_lib/d_lib.h"
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#include "JSystem/JUtility/JUTGamePad/JUTGamePad.h"
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#include "d/d_event/d_event/d_event.h"
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#include "global.h"
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#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
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#include "os/OS.h"
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@@ -63,19 +64,19 @@ asm void STControl::Yinit(void) {
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#endif
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double STControl::getValueStick() {
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return m_cpadInfo.interface.length_from_neutral;
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return (double)m_cpadInfo[0].mMainStickValue;
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}
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s16 STControl::getAngleStick() {
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return m_cpadInfo.interface.controlStick_angle;
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return m_cpadInfo[0].mMainStickAngle;
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}
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double CSTControl::getValueStick() {
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return m_cpadInfo.interface.cStick_length_from_neutral;
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return (double)m_cpadInfo[0].mCStickValue;
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}
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s16 CSTControl::getAngleStick() {
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return m_cpadInfo.interface.cStick_angle;
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return m_cpadInfo[0].mCStickAngle;
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}
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asm u32 STControl::checkTrigger() {
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@@ -3,6 +3,7 @@
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "global.h"
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#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
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extern "C" {
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// isEnableDispMap__11dMeterMap_cFv
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@@ -1,6 +1,7 @@
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#include "d/d_save/d_save/d_save.h"
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "d/d_save/d_save_init/d_save_init.h"
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#include "os/OS.h"
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u8 dSv_item_rename(u8 item_id) {
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@@ -1 +1,5 @@
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// ok
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#include "d/d_save/d_save_init/d_save_init.h"
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void setInitEventBit() {
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return;
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}
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