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https://github.com/zeldaret/tp
synced 2026-07-08 14:36:36 -04:00
d_a_b_oh2 / d_a_obj_web0 / d_a_obj_web1 (#243)
* d_a_obj_web0 / d_a_obj_web1 * remove asm * d_a_set_bgobj * d_cc_s work * remove asm * build fix * fix tp.py progress check and rel sha1 check * clean up some bg files
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@@ -388,7 +388,9 @@ public:
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}
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void setCameraAttentionStatus(int i, u32 flag) { mCameraInfo[i].mCameraAttentionStatus = flag; }
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void onCameraAttentionStatus(int i, u32 flag) { mCameraInfo[i].mCameraAttentionStatus |= flag; }
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void offCameraAttentionStatus(int i, u32 flag) { mCameraInfo[i].mCameraAttentionStatus &= ~flag; }
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void offCameraAttentionStatus(int i, u32 flag) {
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mCameraInfo[i].mCameraAttentionStatus &= ~flag;
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}
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void setCameraInfo(int camIdx, camera_class* p_cam, int param_2, int param_3, int param_4) {
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mCameraInfo[camIdx].mCamera = p_cam;
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mCameraInfo[camIdx].field_0x4 = param_2;
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@@ -932,7 +934,8 @@ inline void dComIfGs_setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum) {
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}
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inline void dComIfGs_setEmptyBombBagItemIn(u8 i_newBomb, u8 i_bombNum, bool i_setNum) {
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g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBombBagItemIn(i_newBomb, i_bombNum, i_setNum);
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g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBombBagItemIn(i_newBomb, i_bombNum,
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i_setNum);
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}
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inline void dComIfGs_setEmptyBottle() {
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@@ -1374,10 +1377,10 @@ inline bool dComIfGs_isPlayerFieldLastStayFieldDataExistFlag() {
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return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().isFieldDataExistFlag();
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}
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inline void dComIfGs_setPlayerFieldLastStayInfo(const char* i_stage, cXyz& i_pos, s16 i_angle, s8 i_point,
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u8 i_region) {
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g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().set(i_stage, i_pos, i_angle, i_point,
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i_region);
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inline void dComIfGs_setPlayerFieldLastStayInfo(const char* i_stage, cXyz& i_pos, s16 i_angle,
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s8 i_point, u8 i_region) {
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g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().set(i_stage, i_pos, i_angle,
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i_point, i_region);
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}
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inline void dComIfGs_setStartPoint(s16 i_point) {
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@@ -1528,7 +1531,6 @@ inline int dComIfGs_createZone(int roomNo) {
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return g_dComIfG_gameInfo.info.createZone(roomNo);
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}
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void dComIfGp_setSelectItem(int index);
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s32 dComIfGp_offHeapLockFlag(int flag);
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void dComIfGp_createSubExpHeap2D();
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@@ -2350,6 +2352,12 @@ inline void dComIfGp_createSimpleModel() {
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g_dComIfG_gameInfo.play.createSimpleModel();
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}
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inline void i_dComIfGp_setHitMark(u16 i_hitmark, fopAc_ac_c* param_1, const cXyz* param_2,
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const csXyz* param_3, const cXyz* param_4, u32 i_atType) {
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g_dComIfG_gameInfo.play.getParticle()->setHitMark(i_hitmark, param_1, param_2, param_3, param_4,
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i_atType);
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}
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inline s32 dComIfGp_roomControl_getStayNo() {
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return dStage_roomControl_c::getStayNo();
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}
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@@ -2626,36 +2634,42 @@ inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* param_2,
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param_9, param_10, 1.0f);
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}
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inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* param_2, const dKy_tevstr_c* param_3) {
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return dComIfGp_particle_set(param_0,param_1,param_2,param_3,0,0,0xFF,0,0xFFFFFFFF,0,0,0);
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inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* param_2,
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const dKy_tevstr_c* param_3) {
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return dComIfGp_particle_set(param_0, param_1, param_2, param_3, 0, 0, 0xFF, 0, 0xFFFFFFFF, 0,
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0, 0);
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}
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inline JPABaseEmitter* dComIfGp_particle_set(u16 param_1, const cXyz* param_2, const dKy_tevstr_c* param_3,
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const csXyz* param_4, const cXyz* param_5, u8 param_6,
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dPa_levelEcallBack* param_7, s8 param_8, const GXColor* param_9,
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const GXColor* param_10, const cXyz* param_11) {
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inline JPABaseEmitter* dComIfGp_particle_set(u16 param_1, const cXyz* param_2,
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const dKy_tevstr_c* param_3, const csXyz* param_4,
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const cXyz* param_5, u8 param_6,
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dPa_levelEcallBack* param_7, s8 param_8,
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const GXColor* param_9, const GXColor* param_10,
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const cXyz* param_11) {
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return g_dComIfG_gameInfo.play.getParticle()->setNormal(param_1, param_2, param_3, param_4,
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param_5, param_6, param_7, param_8,
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param_9, param_10, param_11, 1.0f);
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}
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inline JPABaseEmitter* dComIfGp_particle_set(u16 param_1, const cXyz* param_2, const csXyz* param_3,
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const cXyz* param_4, u8 param_5, dPa_levelEcallBack* param_6,
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s8 param_7, const GXColor* param_8, const GXColor* param_9,
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const cXyz* param_10) {
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const cXyz* param_4, u8 param_5,
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dPa_levelEcallBack* param_6, s8 param_7,
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const GXColor* param_8, const GXColor* param_9,
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const cXyz* param_10) {
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return g_dComIfG_gameInfo.play.getParticle()->setNormal(param_1, param_2, NULL, param_3,
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param_4, param_5, param_6, param_7,
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param_8, param_9, param_10, 1.0f);
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}
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inline JPABaseEmitter* dComIfGp_particle_set(u16 param_0, const cXyz* param_1, const csXyz* param_2,
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const cXyz* param_3) {
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const cXyz* param_3) {
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return dComIfGp_particle_set(param_0, param_1, NULL, param_2, param_3, 0xFF, NULL, -1, NULL,
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NULL, NULL);
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}
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inline JPABaseEmitter* dComIfGp_particle_set(u16 param_0, const cXyz* param_1, const dKy_tevstr_c* param_2,
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const csXyz* param_3, const cXyz* param_4) {
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inline JPABaseEmitter* dComIfGp_particle_set(u16 param_0, const cXyz* param_1,
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const dKy_tevstr_c* param_2, const csXyz* param_3,
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const cXyz* param_4) {
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return dComIfGp_particle_set(param_0, param_1, param_2, param_3, param_4, 0xFF, NULL, -1, NULL,
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NULL, NULL);
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}
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@@ -2666,28 +2680,34 @@ inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* param_2,
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NULL, NULL);
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}
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inline u32 dComIfGp_particle_setColor(u32 param_0, u16 param_1, const cXyz* param_2, const dKy_tevstr_c* param_3,
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const GXColor* param_4, const GXColor* param_5, f32 param_6, u8 param_7,
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const csXyz* param_8, const cXyz* param_9, dPa_levelEcallBack* param_10,
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s8 param_11, const cXyz* param_12) {
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return g_dComIfG_gameInfo.play.getParticle()->setNormal(param_0, param_1, param_2, param_3,
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param_8, param_9, param_7, param_10,
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param_11, param_4, param_5, param_12,
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param_6);
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inline u32 dComIfGp_particle_setColor(u32 param_0, u16 param_1, const cXyz* param_2,
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const dKy_tevstr_c* param_3, const GXColor* param_4,
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const GXColor* param_5, f32 param_6, u8 param_7,
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const csXyz* param_8, const cXyz* param_9,
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dPa_levelEcallBack* param_10, s8 param_11,
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const cXyz* param_12) {
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return g_dComIfG_gameInfo.play.getParticle()->setNormal(
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param_0, param_1, param_2, param_3, param_8, param_9, param_7, param_10, param_11, param_4,
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param_5, param_12, param_6);
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}
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inline JPABaseEmitter* dComIfGp_particle_setColor(u16 param_0, const cXyz* param_1, const dKy_tevstr_c* param_2,
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const GXColor* param_3, const GXColor* param_4, f32 param_5, u8 param_6,
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const csXyz* param_7, const cXyz* param_8, dPa_levelEcallBack* param_9,
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inline JPABaseEmitter* dComIfGp_particle_setColor(u16 param_0, const cXyz* param_1,
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const dKy_tevstr_c* param_2,
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const GXColor* param_3, const GXColor* param_4,
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f32 param_5, u8 param_6, const csXyz* param_7,
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const cXyz* param_8, dPa_levelEcallBack* param_9,
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s8 param_10, const cXyz* param_11) {
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return g_dComIfG_gameInfo.play.getParticle()->setNormal(param_0, param_1, param_2, param_7,
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param_8, param_6, param_9, param_10,
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param_3, param_4, param_11, param_5);
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}
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inline JPABaseEmitter* dComIfGp_particle_setColor(u16 param_0, const cXyz* param_1, const dKy_tevstr_c* param_2,
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const GXColor* param_3, const GXColor* param_4, f32 param_5, u8 param_6) {
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return dComIfGp_particle_setColor(param_0, param_1, param_2, param_3, param_4, param_5, param_6, NULL, NULL, NULL, -1, NULL);
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inline JPABaseEmitter* dComIfGp_particle_setColor(u16 param_0, const cXyz* param_1,
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const dKy_tevstr_c* param_2,
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const GXColor* param_3, const GXColor* param_4,
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f32 param_5, u8 param_6) {
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return dComIfGp_particle_setColor(param_0, param_1, param_2, param_3, param_4, param_5, param_6,
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NULL, NULL, NULL, -1, NULL);
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}
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inline void dComIfGp_particle_levelEmitterOnEventMove(u32 param_0) {
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