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https://github.com/zeldaret/tp
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d_a_b_oh2 / d_a_obj_web0 / d_a_obj_web1 (#243)
* d_a_obj_web0 / d_a_obj_web1 * remove asm * d_a_set_bgobj * d_cc_s work * remove asm * build fix * fix tp.py progress check and rel sha1 check * clean up some bg files
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@@ -1,6 +1,43 @@
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#ifndef D_A_B_OH2_H
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#define D_A_B_OH2_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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// fix/move to d_a_b_ob later
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class b_ob_class : public fopEn_enemy_c {
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public:
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/* 0x05AC */ u8 field_0x5ac[0x5c0 - 0x5ac];
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/* 0x05C0 */ mDoExt_McaMorf* field_0x5c0;
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/* 0x05C4 */ u8 field_0x5c4[0x4752 - 0x5c4];
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/* 0x4752 */ s16 field_0x4752;
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/* 0x4754 */ u8 field_0x4754[0x47a0 - 0x4754];
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/* 0x47A0 */ f32 field_0x47a0;
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/* 0x47A4 */ u8 field_0x47a4[0x5d04 - 0x47a4];
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/* 0x5D04 */ f32 field_0x5d04;
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};
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class b_oh2_class : public fopEn_enemy_c {
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public:
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/* 0x5AC */ request_of_phase_process_class mPhase;
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/* 0x5B4 */ mDoExt_McaMorfSO* mpMorf;
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/* 0x5B8 */ mDoExt_invisibleModel mInvisModel;
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/* 0x5C0 */ mDoExt_btkAnm* mpBtk;
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/* 0x5C4 */ mDoExt_brkAnm* mpBrk;
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/* 0x5C8 */ int field_0x5c8;
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/* 0x5CC */ s16 field_0x5cc;
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/* 0x5CE */ s16 field_0x5ce;
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/* 0x5D0 */ u8 field_0x5d0;
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/* 0x5D2 */ s16 field_0x5d2[4];
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/* 0x5DA */ s16 field_0x5da;
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/* 0x5DC */ s16 field_0x5dc;
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/* 0x5E0 */ f32 field_0x5e0;
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/* 0x5E4 */ f32 field_0x5e4;
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/* 0x5E8 */ f32 field_0x5e8[30];
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/* 0x660 */ cXyz field_0x660[31];
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/* 0x7D4 */ csXyz field_0x7d4[31];
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/* 0x88E */ u8 field_0x88e[0x898 - 0x88e];
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/* 0x898 */ Z2CreatureEnemy mZ2Enemy;
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/* 0x93C */ u8 field_0x93c[0x948 - 0x93C];
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};
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#endif /* D_A_B_OH2_H */
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@@ -1,6 +1,17 @@
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#ifndef D_A_SET_BGOBJ_H
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#define D_A_SET_BGOBJ_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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class daSetBgObj_c : public fopAc_ac_c {
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public:
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/* 80031870 */ static const char* getArcName(fopAc_ac_c*);
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/* 80485D78 */ int CreateInit();
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/* 80485DFC */ int create();
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/* 80485E88 */ int Delete();
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/* 0x568 */ request_of_phase_process_class mPhase;
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/* 0x570 */ const char mArcName[16];
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};
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#endif /* D_A_SET_BGOBJ_H */
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@@ -1,6 +1,35 @@
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#ifndef D_A_OBJ_WEB0_H
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#define D_A_OBJ_WEB0_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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class obj_web0_class : public fopAc_ac_c {
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public:
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/* 0x568 */ request_of_phase_process_class mPhase;
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/* 0x570 */ u8 mPrm0;
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/* 0x571 */ u8 mScaleXY;
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/* 0x574 */ J3DModel* mpModel;
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/* 0x578 */ mDoExt_brkAnm* mpBrk;
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/* 0x57C */ s16 field_0x57c;
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/* 0x57E */ u8 field_0x57e[0x582 - 0x57e];
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/* 0x582 */ s16 mReboundTimer;
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/* 0x584 */ s16 field_0x584[2];
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/* 0x588 */ s16 mHitTimer;
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/* 0x58A */ u8 field_0x58a[0x590 - 0x58a];
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/* 0x590 */ Mtx mMtx;
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/* 0x5C0 */ dBgW* mpBgW;
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/* 0x5C4 */ dCcD_Stts mStts;
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/* 0x600 */ dCcD_Sph mSphCc;
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/* 0x738 */ u8 mDeleteTimer;
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/* 0x739 */ u8 field_0x739;
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}; // Size: 0x73C
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class daObj_Web0_HIO_c {
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public:
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/* 80D3452C */ daObj_Web0_HIO_c();
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/* 80D350E4 */ virtual ~daObj_Web0_HIO_c() {}
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/* 0x4 */ s8 field_0x4;
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};
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#endif /* D_A_OBJ_WEB0_H */
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@@ -1,6 +1,40 @@
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#ifndef D_A_OBJ_WEB1_H
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#define D_A_OBJ_WEB1_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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class obj_web1_class : public fopAc_ac_c {
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public:
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/* 0x568 */ request_of_phase_process_class mPhase;
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/* 0x570 */ u8 mPrm0;
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/* 0x571 */ u8 mScaleX;
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/* 0x574 */ J3DModel* mpModel;
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/* 0x578 */ mDoExt_brkAnm* mpBrk;
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/* 0x57C */ Z2SoundObjSimple mZ2SoundObj;
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/* 0x59C */ s16 field_0x59c;
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/* 0x59E */ s16 mActionMode;
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/* 0x5A0 */ u8 field_0x5a0[2];
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/* 0x5A2 */ s16 field_0x5a2[2];
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/* 0x5A6 */ s16 mHitTimer;
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/* 0x5A8 */ s16 mReboundTimer;
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/* 0x5AA */ s16 field_0x5aa;
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/* 0x5AC */ f32 mDistToActor;
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/* 0x5B0 */ f32 field_0x5b0;
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/* 0x5B4 */ s8 mDeleteTimer;
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/* 0x5B5 */ u8 field_0x5b5[0x5C0 - 0x5B5];
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/* 0x5C0 */ Mtx mMtx;
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/* 0x5F0 */ dBgW* mpBgW;
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/* 0x5F4 */ dCcD_Stts mStts;
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/* 0x630 */ dCcD_Cyl mCylCc;
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/* 0x76C */ u8 field_0x76c;
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}; // Size: 0x770
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class daObj_Web1_HIO_c {
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public:
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/* 80D353AC */ daObj_Web1_HIO_c();
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/* 80D36028 */ virtual ~daObj_Web1_HIO_c() {}
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/* 0x4 */ s8 field_0x4;
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};
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#endif /* D_A_OBJ_WEB1_H */
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