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d_a_b_oh2 / d_a_obj_web0 / d_a_obj_web1 (#243)
* d_a_obj_web0 / d_a_obj_web1 * remove asm * d_a_set_bgobj * d_cc_s work * remove asm * build fix * fix tp.py progress check and rel sha1 check * clean up some bg files
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@@ -1,6 +1,43 @@
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#ifndef D_A_B_OH2_H
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#define D_A_B_OH2_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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// fix/move to d_a_b_ob later
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class b_ob_class : public fopEn_enemy_c {
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public:
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/* 0x05AC */ u8 field_0x5ac[0x5c0 - 0x5ac];
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/* 0x05C0 */ mDoExt_McaMorf* field_0x5c0;
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/* 0x05C4 */ u8 field_0x5c4[0x4752 - 0x5c4];
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/* 0x4752 */ s16 field_0x4752;
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/* 0x4754 */ u8 field_0x4754[0x47a0 - 0x4754];
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/* 0x47A0 */ f32 field_0x47a0;
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/* 0x47A4 */ u8 field_0x47a4[0x5d04 - 0x47a4];
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/* 0x5D04 */ f32 field_0x5d04;
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};
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class b_oh2_class : public fopEn_enemy_c {
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public:
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/* 0x5AC */ request_of_phase_process_class mPhase;
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/* 0x5B4 */ mDoExt_McaMorfSO* mpMorf;
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/* 0x5B8 */ mDoExt_invisibleModel mInvisModel;
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/* 0x5C0 */ mDoExt_btkAnm* mpBtk;
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/* 0x5C4 */ mDoExt_brkAnm* mpBrk;
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/* 0x5C8 */ int field_0x5c8;
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/* 0x5CC */ s16 field_0x5cc;
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/* 0x5CE */ s16 field_0x5ce;
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/* 0x5D0 */ u8 field_0x5d0;
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/* 0x5D2 */ s16 field_0x5d2[4];
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/* 0x5DA */ s16 field_0x5da;
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/* 0x5DC */ s16 field_0x5dc;
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/* 0x5E0 */ f32 field_0x5e0;
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/* 0x5E4 */ f32 field_0x5e4;
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/* 0x5E8 */ f32 field_0x5e8[30];
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/* 0x660 */ cXyz field_0x660[31];
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/* 0x7D4 */ csXyz field_0x7d4[31];
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/* 0x88E */ u8 field_0x88e[0x898 - 0x88e];
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/* 0x898 */ Z2CreatureEnemy mZ2Enemy;
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/* 0x93C */ u8 field_0x93c[0x948 - 0x93C];
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};
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#endif /* D_A_B_OH2_H */
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