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https://github.com/zeldaret/tp
synced 2026-08-05 17:44:09 -04:00
split f_ap_game, fapGm_Execute ok, more changes to m_Do_main
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@@ -10,6 +10,23 @@
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typedef u32 EStickMode;
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typedef u32 EWhichStick;
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namespace CButton {
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enum {
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DPAD_LEFT = 0x0001,
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DPAD_RIGHT = 0x0002,
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DPAD_DOWN = 0x0004,
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DPAD_UP = 0x0008,
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Z = 0x0010,
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R = 0x0020,
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L = 0x0040,
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A = 0x0100,
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B = 0x0200,
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X = 0x0400,
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Y = 0x0800,
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START = 0x1000,
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};
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}
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struct JUTGamePad : public JKRDisposer {
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public:
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// typedef u32 EPadPort;
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