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split f_ap_game, fapGm_Execute ok, more changes to m_Do_main
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@@ -60,7 +60,6 @@ BOOL fpcM_IsCreating(u32 pID) {
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return fpcCt_IsCreatingByID(pID);
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}
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typedef void (*fpcM_ManagementFunc)(void);
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void fpcM_Management(fpcM_ManagementFunc pFunc1, fpcM_ManagementFunc pFunc2) {
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MtxInit();
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dDlst_peekZ_c_NS_peekData(&g_dComIfG_gameInfo.getdlstPeekZ());
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