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Merge remote-tracking branch 'upstream/master' into m_Do_audio2
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@@ -1,6 +1,7 @@
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#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
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#include "Z2AudioLib/Z2EnvSeMgr/Z2EnvSeMgr.h"
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
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#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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@@ -117,8 +118,9 @@ asm void Z2SceneMgr::setSceneName(char* stageName, long roomNum, long layerNum){
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#include "Z2AudioLib/Z2SceneMgr/asm/func_802B6AF8.s"
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}
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//! @meme this looks to be non-inlined here because @ref setSceneName is too large
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JAISoundID::JAISoundID(JAISoundID const& soundIdToSet) {
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this->soundId = soundIdToSet.soundId;
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mId = soundIdToSet.mId;
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return;
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}
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