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various Z2Audio / JAudio debug cleanup (#2876)
* some JAudio work * audio cleanup checkpoint * checkpoint more audio cleanup * fix symbols * more z2 cleanup * fix regression * fix build * some fixes
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@@ -40,24 +40,28 @@ struct Z2Param {
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static f32 VOL_SE_ATMOSPHERE_PAUSING;
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static f32 MIN_DISTANCE_VOLUME;
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static f32 ENEMY_LASTHIT_MUTE_VOLUME;
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// made up names based on HIO labels
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static u8 SCENE_CHANGE_BGM_FADEOUT_TIME;
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static u8 BGM_CROSS_FADEIN_TIME;
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static u8 BGM_CROSS_FADEOUT_TIME;
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static u8 BATTLE_BGM_WAIT_TIME;
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static u8 FOUND_TRACK_FI_TIME;
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static u8 FOUND_TRACK_FO_TIME;
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static u8 CLOSE_BATTLE_TRACK_FI_TIME;
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static u8 CLOSE_BATTLE_TRACK_FO_TIME;
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static u8 ENDING_BLOW_VOL_DOWN_TIME;
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static u8 ENDING_BLOW_VOL_LOWER_TIME;
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static u8 ENDING_BLOW_VOL_LOWER_RECOVER_TIME;
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static u8 ENDING_BLOW_MIN_FINISH_TIME;
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static u8 DARK_SE_FILTER_ON;
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static u8 DARK_SE_LOW_PASS_FILTER_SETTING;
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static u8 SYSTEM_SE_USE_DARK_SE_SETTING;
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};
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extern u8 struct_80450860;
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extern u8 struct_80450861;
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extern u8 struct_80450862;
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extern u8 struct_80450863;
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extern u8 struct_80450864;
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extern u8 struct_80450865;
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extern u8 struct_80450866;
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extern u8 struct_80450867;
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extern u8 struct_80450868;
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extern u8 struct_80450869;
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extern u8 struct_8045086A;
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extern u8 struct_8045086B;
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extern u8 data_8045086C;
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extern u8 struct_80451340;
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extern u8 struct_80451341;
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extern u8 struct_80451342;
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#endif /* Z2PARAM_H */
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