various Z2Audio / JAudio debug cleanup (#2876)

* some JAudio work

* audio cleanup checkpoint

* checkpoint more audio cleanup

* fix symbols

* more z2 cleanup

* fix regression

* fix build

* some fixes
This commit is contained in:
TakaRikka
2025-11-27 21:19:33 -08:00
committed by GitHub
parent 767caeecc3
commit 6f96e66518
113 changed files with 6425 additions and 5542 deletions
+2 -2
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@@ -3759,8 +3759,8 @@ public:
u8 getCorrectLineNum() { return mZ2WolfHowlMgr.getCorrectLineNum(); }
u32 getWolfHowlTimer() { return mZ2WolfHowlMgr.getTimer(); }
s8 getOnLineNum() { return mZ2WolfHowlMgr.getOnLineNum(); }
SongNote getCorrectLine(u8 param_0) { return mZ2WolfHowlMgr.getCorrectLine(param_0); }
void startWindStoneSound(s8 id, Vec* pos) { mZ2WolfHowlMgr.startWindStoneSound(id, pos); }
Z2WolfHowlLine getCorrectLine(u8 i_lineIndex) { return mZ2WolfHowlMgr.getCorrectLine(i_lineIndex); }
void startWindStoneSound(s8 i_curveID, Vec* i_pos) { mZ2WolfHowlMgr.startWindStoneSound(i_curveID, i_pos); }
J3DModelData* getItemModelData() { return mpItemModelData; }
cXyz* getIronBallChainPos() const { return mIronBallChainPos; }
+1
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@@ -1083,6 +1083,7 @@ void dComIfGs_Grass_hide_Set(s8 param_0);
void dComIfGs_onGetMagicUseFlag();
void dComIfG_playerStatusD();
void dComIfG_playerStatusD_pre_clear();
void dComIfGs_staffroll_next_go();
inline void dComIfGs_init() {
g_dComIfG_gameInfo.info.init();