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various Z2Audio / JAudio debug cleanup (#2876)
* some JAudio work * audio cleanup checkpoint * checkpoint more audio cleanup * fix symbols * more z2 cleanup * fix regression * fix build * some fixes
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@@ -3759,8 +3759,8 @@ public:
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u8 getCorrectLineNum() { return mZ2WolfHowlMgr.getCorrectLineNum(); }
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u32 getWolfHowlTimer() { return mZ2WolfHowlMgr.getTimer(); }
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s8 getOnLineNum() { return mZ2WolfHowlMgr.getOnLineNum(); }
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SongNote getCorrectLine(u8 param_0) { return mZ2WolfHowlMgr.getCorrectLine(param_0); }
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void startWindStoneSound(s8 id, Vec* pos) { mZ2WolfHowlMgr.startWindStoneSound(id, pos); }
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Z2WolfHowlLine getCorrectLine(u8 i_lineIndex) { return mZ2WolfHowlMgr.getCorrectLine(i_lineIndex); }
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void startWindStoneSound(s8 i_curveID, Vec* i_pos) { mZ2WolfHowlMgr.startWindStoneSound(i_curveID, i_pos); }
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J3DModelData* getItemModelData() { return mpItemModelData; }
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cXyz* getIronBallChainPos() const { return mIronBallChainPos; }
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@@ -1083,6 +1083,7 @@ void dComIfGs_Grass_hide_Set(s8 param_0);
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void dComIfGs_onGetMagicUseFlag();
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void dComIfG_playerStatusD();
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void dComIfG_playerStatusD_pre_clear();
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void dComIfGs_staffroll_next_go();
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inline void dComIfGs_init() {
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g_dComIfG_gameInfo.info.init();
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